Arma 3
94 ratings
TRGM2 - Kujari
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
6.775 MB
30 Nov, 2019 @ 9:46am
18 Jan, 2024 @ 3:00pm
6 Change Notes ( view )

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TRGM2 - Kujari

In 1 collection by treendy
TRGM 2.0
23 items
Description
TRGM2 is a fully randomised mission, no need for mission setup, just press play and go (If you want to customise your settings, there is an easy menu at start where you can adjust mission types and advanced settings)

You start the mission at the same base or a camp near the AO, from here you plan how to arrive at the AO, do you drive? fly? or get flown in by the AI transport team.

http://www.trgm2.com



Engine:


Started development in late 2015, and still adding new features!! the list below is most of what to expect, however, more is being added often, so dont get too comfortable! I aim to make it feel like the enemy have a human command, and the details to look like they have been placed by hand!

  • Enemy vehicles, patrols, locations, weather, time of day will change on each playthrough
  • Enemy equipment will vary (NVG, AA, AT, Snipers), chance of enemy calling in air support or reinforcements
  • Varied vehicle threats (enemy will have heavier vehicles if you activate this in params)
  • Random chance of a side mission: Take down comms to lower chance of enemy air support. Gather intel from enemy base of objective location
  • Enemy patrols are not in a random order, they will be paroling around the AO, or from building to building
  • AI enhanced. If you get spotted, they will send a nearby patrol to investigate, or call in a near by vehicle
  • Friendly transport chopper to fly you in and extract when completed (but there is a chopper and car you can control should you wish)
  • Hardcore NVG script added
  • Random events you can encounter (checkpoints, stranded civs, downed convoy etc...)
  • Campaign Mode!
  • All version are updated and maintained!




=================================================
Join my Discord for updates or media of things to come, play throughs etc...
https://discord.gg/qYrjgJs
Want to join Tactical Cannon Fodder? mention in my discord...
Warning, we are a hardcore one life group!
=================================================


[www.patreon.com]

Thank you for taking the time to read this : )

I love creating these missions and over the past few years have dedicated way too many hours to Arma 3 lol... nearly at the cost of my marriage!!! : S  

Follow Me

If you want to support my work, there are quite a few ways to do so... if you visit my steam workshop page and give a thumbs up and comment, it really means a lot... these thumbs up ratings, and adding to fav help move my work up the workshop pages,
Follow me on steam, or my YouTube account, its nice to know my videos are being watched.

Donations : donate[www.paypal.com]

If you really want to, you can make a donation here[www.paypal.com], I would love to dedicate more time to the TRGM2 engine, making updates, fixes and new features, I do it for fun anyway, but every penny appreciated : )"]];

33 Comments
[MO] Martin 25 Feb, 2024 @ 9:40am 
Nice Mission,- thanks ! :steamthumbsup: :NATO:
RickOShay 19 Jan, 2024 @ 7:16am 
No problem thanks Trendy.
treendy  [author] 18 Jan, 2024 @ 3:03pm 
@Rickoshay, just sent you a friend request, sorry for the delay
treendy  [author] 18 Jan, 2024 @ 3:01pm 
Hi, just updated to latest version :)
RickOShay 16 Jul, 2023 @ 2:15am 
Hi trendy - please message me re attribution for scripts used.
Apache 8 Oct, 2020 @ 4:39am 
hey I want to ask about the sandstorm so can the enemy see through the sandstorm Because when i play with Vcom the enemy shoot us through the sandstorm even when we are like 100 M away from them
Exhileon 3 Jun, 2020 @ 7:20pm 
Is there a way to get all of the RHS or Opfor factions working? I am only given a few of the many options from those mods.
Spartains 2 Apr, 2020 @ 6:43pm 
Hey, first of all I'd like to say this is an awesome set of scenarios you've made. I played it a couple nights ago and it was some of the most I've ever had on Arma 3. I don't have anyone to play mutiplayer with, so this is as close as I can get to a Zeus-like experience.

Anyway, I wanted to ask: Is there any way to add factions other than those I can select? There are a few scenarios I'd like to do, but I can't select the necessary factions from the list.
Ragz 18 Feb, 2020 @ 3:05am 
Hello. This looks interestning. Is this compitable with AI enhancing mods like VCOM? Or will it conflict with your own script?
treendy  [author] 31 Jan, 2020 @ 9:18am