DayZ
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DoubleGunHP
   
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Type: Mod
Mod Type: Equipment
File Size
Posted
Updated
18.973 KB
4 Dec, 2019 @ 1:39am
19 Nov, 2020 @ 1:45pm
4 Change Notes ( view )

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DoubleGunHP

Description
Doubles the HP of vanilla weapons.

*Be warned, when this mod is first installed it will make all guns that are in persistence on your server go into the badly damaged state (vanilla HP value is ~100, this raises it to 200 thus making all guns currently in persistence have 50% HP)

This mod makes it so your guns aren't degraded in quality every time a zombie hits you (your body still takes the same amount of damage). Fresh spawning gear will have the new value, but loot currently in persistence will need to be discarded or repaired.

As mentioned earlier you still take the same amount of damage you normally would through your gun when applicapable, so bullets or zombies will still harm you just as much. If you feel like its too easy to recover from those wounds then check you HealthTweak which makes recovering from conflict a true struggle.

To install server side:
-Download the mod to the root directory of your server
-Copy the key file from the keys directory to your server's keys directory
-Add this mod to your launch parameters

To install client side using DayZ launcher:
-Subscribe to the mod
-Open DayZ launcher and check mark the mod in the mods list
-Add the mod's folder name to the end of your mod string

This mod was originally created for Virulent Hordes Hardcore PVE server
Come play with us to try it out!
ip: 107.150.22.58:2302
(or search for Virulent Hordes in the server browser's community tab)

Discord[discord.gg]
22 Comments
Angeless 9 Nov, 2023 @ 8:55pm 
is anyone else having an issue with the mod since the 1.23 update? The guns seem to not have as much health anymore :(
TYR 13 Aug, 2021 @ 10:28am 
The scout. I didnt try admin tools back then. In the meantime i removed the mod and the three scout variants now work fine
Mother Love 13 Aug, 2021 @ 10:22am 
@TYR are we talking about the Pioneer or the Ruger1022? What happens when you spawn the problem weapon in with Admin tools?
TYR 2 Aug, 2021 @ 10:42pm 
I am aware of that, it is definetly setup correctly. I suspect it spawns and then despawns right away. I did several tests for example i used events to spawn a car and did put a lot of stuff in the trunk with spawnabletypes but for the scout there was just a placeholder in the inventory as it was there but then despawned out of the inventory maybe during server restart
Royce the Charralope 2 Aug, 2021 @ 10:32pm 
If the Scout doesn't spawn on your server, you need to add it to your types.xml and cfgspawnabletypes.xml.
TYR 2 Aug, 2021 @ 9:19pm 
On our server the scout doesnt spawn at all or despawns right away... After seeing the @Mother Love post i thought that might have to do with this mod? Everything else seems to work fine. Would it be possible to remove the TapeonGuns from the virulent tweaks, its obsolete i guess. Thanks
Mother Love 1 Aug, 2021 @ 3:40pm 
Seems to be an issue in 1.13 with the Pioneer (scout / all varients including MASS's) as when the mod is loaded, even when loaded last causes the players client to crash when taking the Pioneer into the players hands. All other interactions seem fine (dragging dropping to and from players inventory or to ground, even when picking up from the ground as long as the weapon is not placed into the hands. Any form of putting it in the hands causes an immediate crash to desktop) otherwise the only fix I have found is to either dis include the mod or reset the players DB file and remove any trace of the Pioneer from the server.
Royce the Charralope 25 Feb, 2021 @ 10:31pm 
Does this need to be loaded after the last weapon mod on my server to affect as many weapons as possible,or does load order not matter in this case?
Novadose  [author] 29 Nov, 2020 @ 6:26am 
@Toebab if the modded weapon inherits from one of the base classes and does not overwrite the damage pool then yes; this mod will work (if they do overwrite that data then no, it does not).
Toebab 11 Sep, 2020 @ 2:41am 
Hi there is it possible to make this mod for modded weapon with no damage?