Source Filmmaker

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Cloaking Metrocops
   
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Universe: Team Fortress
Material
Tags: SFM
File Size
Posted
855.000 B
5 Dec, 2019 @ 11:13am
1 Change Note ( view )

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Cloaking Metrocops

Description
This makes the police.mdl model have the cloak value from Team Fortress 2


Installation:

1.Go to C:\Program
Files/(x86)\Steam\steamapps\common\SourceFilmmaker\game\hl2\materials\models\police\
2.Replace the metrocop_sheet.vmt with the one included in the workshop folder (game\workshop\materials\models\police)

How To Use Cloak:
1. Spawn in the default police.mdl.
2. Right click on its name in the animation set editor.
3.Add Overide Materials.
4.Select Open In Element viewer and click Model.
5.Go into materials and open metrocop_sheet and set the cloak value to what you want.

Includes:
models\police\metrocop_sheet.vmt
2 Comments
Kris 6 Dec, 2019 @ 9:24pm 
Installation Method 2: Give workshop a higher priority than hl2
lewiz  [author] 5 Dec, 2019 @ 11:17am 
If you're confused why its not in half life is because its mostly relevant to tf2 and you cant do two games at once