Tabletop Simulator

Tabletop Simulator

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Force All Visible Componants to rechache files (TOOL)
   
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Tags: Misc
File Size
Posted
Updated
707.147 KB
7 Dec, 2019 @ 2:29pm
7 Dec, 2019 @ 2:47pm
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Force All Visible Componants to rechache files (TOOL)

Description
G'day Tragic here....

Saw someone having issues with re-chaching files in TTS... found a dirty solution for him, made him a mod, shared it with others.

Have fun and ROLL HIGH
--Tragic

What is this?

Super simple tool to force reloading of all visible components in a scene.

Instructions

Import the tool into your mod.
SAVE it.
Make sure MOD CACHING is turned off in the settings of TTS
Press the button
Everything will be destroyed
Reload the save game
everything will re-download and refresh the cache

Why dose this exist?

Due to how MOD CACHING works, once you turn OFF mod caching in the options you still need to physically remove the files and then put them back on the table to reload. This can be done with small amounts of objects just by selecting them, pressing ctrl+x (cut) and then ctrl+v (paste), or putting them into or out of a bag.

Even with mod caching on, if you simply reload the save game, nothing will update. You need to quit to the main menu, and start a new game and reload the file to force the update. This tool gets around that.

How does it work?

The button simply deletes everything in the scene. That is it, that is all it does. This "removes the object" so now when it comes back onto the table, it will reload. This is just a mass way of doing the "drag select / ctrl+x" part of the force reload method.

How do I import the tool?

There is a few ways, this is the easiest imo.

While in your mod press the GAMES button in the toolbar
Press Workshop
Find and hover your mouse over the workshop file for this tool
Three dots will appear over the thumbnail in the top right hand corner.
Click "EXPAND"
The first object should be a white GO object called "Destroy All Objects in Scene"
Click it and it will spawn on your table.

Another way is to save the tool as a saved object

Load this mod.
Right click on the object the button is attached to
select SAVE OBJECT and save it
Load your scene
Click OBJECTS in the main tool bar
select "Saved Objects"
Find the save file you made, and click it
the object will spawn on your table.