Haydee
231 ratings
Anomaly [UPDATE 1.1]
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144.456 MB
7 Dec, 2019 @ 9:51pm
12 Dec, 2019 @ 5:16pm
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Anomaly [UPDATE 1.1]

Description
[STORY]
The cycle of Haydee has come to a halt! THIS Haydee has her trial run interrupted by the heroic Bun and Svetoslav. Each split up in search of an escape route. Jump through ANOMALY objects that transport you to past system environments. Disrupt the simulation and wreak havoc on the bots!

So pretty much this map was suppose to be done back in October but I didn't know where to take it. Then the later half became longer than I intended. I pay homage to other map makers in this such as Bun, RoboFish, and JackUnova. All of my university themed maps are featured sections at some point. Imagine your playing Haydee but certain doorways take you to another map allowing you to search for different items or find different paths. I had the idea that every map mod is a part of the Bots' maze and simulations. Each being in current use but successful Haydees are roaming all these maps causing trouble. The Anomaly is YOU. I debated on having picture rooms but went ahead and added them anyways! There is exactly enough cards with a hidden jackpot early on. Also, I added in many other players of Haydee into this map that you will come across. I think I smashed the biggest bugs but there may be small ones here and there that I couldn't find due to me knowing how the map is supposed to be played. Also HUNTED will hopefully be challenging but it is indeed beatable! There 294 bots on this map, have fun!

[Key Items/Weapons]
Orange 1 - Red room cant miss it
Orange 2 - Book Room on shelf
Book Combo - ????
Orange 3 - On floor of room with first blue chest
Screw - on Haydee in closet with pistol on floor
Blue - In bathroom shower floor
Crowbar - In chest of office room, toggle the haydee sitting
Red - In flat chest of Bedroom
White - On counter of kitchen area
Bulb 1 - Plugged in hall next to idle Haydee
Bulb 2 - In vent area of poison room
Orange 4 - On top of arch in courtyard
Yellow - On Hong China body
Red 2 - Toggle red ball on pool table
Bulb 3 - In closet area next to Night Vision

[Known Bugs]
Hallways resetting music
Haydee art room new pictures

[Music Credits]
Haunted By Ross Bugden Royalty Free Music
[https://youtu.be/ZOrxwqvfD2E]

[Weapon Credits]
BGM(The large gatling gun) created by : Real_M9ico [https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1910840836&searchtext=]

[Artist Credit]
- Voidnosferatu
- Aka6
- Evulchibi (Evulart)
- xxNIKICHENxx
- AromaSensei
- Xeton
- Firolian
- Shiory
-
59 Comments
Winter King 16 Jun, 2022 @ 12:52am 
Pretty good... right up until the last bit. So many enemies, and nowhere near enough ammo for the Minigun.
Pun Parchet 21 Jul, 2020 @ 11:15am 
A good and interesting map keep it up. Oh and btw,one thing i hate on this is enemy spawn, too many of the, was unbearable. :D
Fumo Bnnuy n Friends 19 Jul, 2020 @ 9:46pm 
is there a gas mask or something for the poison room after you enter through the book shelf room? Keep dying from losing too much health.
CorgiBOY 9 Jun, 2020 @ 1:41pm 
Does anybody know Why Haydee is not booting up anymore ??

I switched from a GTX 1060 to an 5700 XT and after that its not booting

I really Hope to see your great maps ion Haydee 2 Tyrant :D
Glebur 11 May, 2020 @ 4:17pm 
map is nice but with that enemy spawn you should get fucked by big black horse cock
A Kobold 15 Mar, 2020 @ 4:57am 
Might have to update it and put an elevator in the third room; Haydee doesn't like grabbing the ledges half the time and I fall to my death often.

Can't crouch down into the hole, have to make leap of faith, and I've beaten this twice before due to luck with that alone.
Ascendance  [author] 7 Mar, 2020 @ 6:23pm 
Making objects move like with the elevators, I used the lock function in the director graph. Lock chooses a starting position and unlock chooses where you want it to move to. When toggled, it animates from start to finish or vise versa. It’s been some time since I’ve touched the editor so the names I might have confused but I’m pretty sure that’s how the function runs.
Sinneva 17 Feb, 2020 @ 7:57am 
Great map as always. Not sure what to ask here, but ... Man, how to create a moving elevator or platform in the editor? Or make objects move gradually?
Daesir 16 Feb, 2020 @ 9:57pm 
I like how your maps all fit together; it's always fun to recognize areas (my favorite was when it went all "Silent Hill").
Cavderite 25 Jan, 2020 @ 3:41pm 
nvm, clever ;)