Arma 3
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TRGM2 - Altis
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
6.670 MB
8 Dec, 2019 @ 4:00pm
18 Jan, 2024 @ 3:09pm
4 Change Notes ( view )

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TRGM2 - Altis

In 1 collection by treendy
TRGM 2.0
23 items
Description
TRGM2 is a fully randomised mission, no need for mission setup, just press play and go (If you want to customise your settings, there is an easy menu at start where you can adjust mission types and advanced settings)

You start the mission at the same base or a camp near the AO, from here you plan how to arrive at the AO, do you drive? fly? or get flown in by the AI transport team.

http://www.trgm2.com



Engine:


Started development in late 2015, and still adding new features!! the list below is most of what to expect, however, more is being added often, so dont get too comfortable! I aim to make it feel like the enemy have a human command, and the details to look like they have been placed by hand!

  • Enemy vehicles, patrols, locations, weather, time of day will change on each playthrough
  • Enemy equipment will vary (NVG, AA, AT, Snipers), chance of enemy calling in air support or reinforcements
  • Varied vehicle threats (enemy will have heavier vehicles if you activate this in params)
  • Random chance of a side mission: Take down comms to lower chance of enemy air support. Gather intel from enemy base of objective location
  • Enemy patrols are not in a random order, they will be paroling around the AO, or from building to building
  • AI enhanced. If you get spotted, they will send a nearby patrol to investigate, or call in a near by vehicle
  • Friendly transport chopper to fly you in and extract when completed (but there is a chopper and car you can control should you wish)
  • Hardcore NVG script added
  • Random events you can encounter (checkpoints, stranded civs, downed convoy etc...)
  • Campaign Mode!
  • All version are updated and maintained!




=================================================
Join my Discord for updates or media of things to come, play throughs etc...
https://discord.gg/qYrjgJs
Want to join Tactical Cannon Fodder? mention in my discord...
Warning, we are a hardcore one life group!
=================================================


[www.patreon.com]

Thank you for taking the time to read this : )

I love creating these missions and over the past few years have dedicated way too many hours to Arma 3 lol... nearly at the cost of my marriage!!! : S  

Follow Me

If you want to support my work, there are quite a few ways to do so... if you visit my steam workshop page and give a thumbs up and comment, it really means a lot... these thumbs up ratings, and adding to fav help move my work up the workshop pages,
Follow me on steam, or my YouTube account, its nice to know my videos are being watched.

Donations

If you really want to, you can make a donation here[www.paypal.com], I do it for fun anyway : )"]];

Popular Discussions View All (7)
2
21 Apr, 2020 @ 4:04pm
Bug with campain found?
scameronde
0
20 Apr, 2022 @ 10:39am
Campaign too hard. Rebalance?
LeoXbom
0
30 Oct, 2021 @ 9:55pm
Slow actions problem
Iclarus
179 Comments
SempeR 19 Jun @ 8:17am 
Please ACE arsenal
Machine Gun Kelly 12 Jun @ 6:11am 
@elijahhouck1102 - I would suggest you check your ARMA settings. And note, a mission/campaign CAN override ARMA's settings.

I have not had this issue and if you look at the posts, this has never been an issue.

Thus why I suggest you check your ARMA settings as well as any 'funky' mods too..

;)
elijahhouck1102 9 Jun @ 5:32pm 
Why are the enemies aim bots with this module...it's the only one I have had troubles with so far.
msifland 26 Apr @ 6:33am 
@treendy. Thank you for all your hard work on this mod. All your work allow me to convert this into a campaign scenario. I used your code for the base, a little bit of SOCOM, OPCOM, AND TRGM2. It is now the perfect scenario and mission for me. Thnaks so much.
Fedrix1409 22 Mar @ 11:04am 
Hey man, are you still updating this? Just wanted to say I'm loving this mod, but I wish we had the ability to use more factions, would it be possible to use a system like DRO's one? Or maybe at least having more CUP factions such as the US Army and US Marine Corps?
Illuminatus 22 Feb @ 11:09am 
Will there be AAF Faction? or some sort of adding custom faction
treendy  [author] 11 Jan @ 2:01pm 
@Bongo0310: Machine Gun Kelly is correct... it was something i was very keen to not happen, i dont like missions that do that, I like to be able to recon an area and can action a plan without a sudden patrol to spawn in somewhere that you already checked (when we play online, we normally have a recon team go in first to get info on enemy numbers, locations etc...)

Enemies can however be added, but they will be flown in as reinforcements from outside the map (if you destroy a confirmed comms tower there is less chance they will do that)
NomadActual 11 Jan @ 6:03am 
Is there any way to get the ai to revive you when you go down in this?
Machine Gun Kelly 9 Jan @ 8:50am 
@Bongo0310 - You're more than welcome! I never saw any in the 3+ years I played it. @treendy DID update this mission a while back, but I do not think this was added/changed in the mission.

@treendy is the 'real answer man'....I think; he KNOWS...

And you're welcome again!

:)
Bongo0310 9 Jan @ 8:06am 
@machine Gun Kelly - Thanks! That sounds good. I was just worried that there were random patrols that would be constantly spawned in or anything like that.