Cities: Skylines

Cities: Skylines

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Elysium River Valley
   
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File Size
Posted
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4.738 MB
9 Dec, 2019 @ 11:28am
10 Dec, 2019 @ 6:04pm
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Elysium River Valley

In 1 collection by Captain Alex
Elysium River Valley: Map Essentials
21 items
Description
Elysium River Valley is a map based in Midwestern United States. I took a lot of inspiration from New Hanover and Ambarino from RDR2, and also from the real life states of Colorado, Montana, and Wyoming. There's a variety of biomes to play around with, especially regarding national parks.

You need Mass Transit for the roads. Parklife will get you additional detailing.

Features:
Roads: There's a main highway network in the plains, and a national road that comes from the mountains and plateau regions.
Rail: There's rail connectivity in the plateaus as well as the plains. There's a couple of bridges dotted across the map.
Water: There's a main river running through the map, along with a small tributary that joins it from the east. There's an oxbow lake in the start square modeled after the downtown of Eau Claire, Wisconsin.
Resources: There's ore in the plateaus (you can use those rail connections to set up some supply chains for it), and oil and fertile ground in the plains. Map's also full of trees, so all in all industries ready!

I've included the Vanilla Trees Remover because the rock detailing would look much worse with the vanilla trees. You don't need to use it but it will take away from the aesthetic of the rocks.

NOTE: THIS MAP CANNOT BE USED WITH PROP SNAPPING. There's a lot of bits on the riverbanks that would start floating with prop snapping on.

The map uses a mix of the included themes, as well as the Relight Bleak LUT.

Ultimate Eyecandy Settings:
Global Light Intensity: 5
Ambient Light Intensity: 1.1

Theme Mixer 2 Settings:
SCT-ROCKYSHORES: Base Theme
Owl's Mediterranean Alternative: Cliff Texture, Water, Underwater

Also, all screenshots were taken with a high Depth of Field, with the Depth of Field slider at about 15%. Just helps in hiding some of the tree-glitching in the distance because of LOD issues.