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Thank you for the good analysis of the mod!
I will see if something is being done first before anything else though.
why not simply value the baseline orc at a higher combat power ? they are clearly ahead of the baseline pertinent/drifter archetypes in their possible lethality, i would say somewhere between the tribal warrior and tribal berserker.
or does this generate problems for the selection code because it ends up with points it cant spend ?
not terribly familiar with the architecture of rimworld sadly.
I'll add a few more pawnkinds to make it more varied, which I avoided because even if the original author did come back and fix all the main issues, it would still make the save file dependant on this patch mod to maintain the pawnkinds I've made.