Garry's Mod

Garry's Mod

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NextBot Zombies 1.0 (Reuploaded)
   
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
130.182 MB
12 Dec, 2019 @ 10:28pm
9 May, 2020 @ 6:59am
9 Change Notes ( view )

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NextBot Zombies 1.0 (Reuploaded)

Description
I now reupload the nextbot zombies 1.0 version, fixed the error but still some errors still exist
old version! the main features of this one includes:

+ Added (BOSS) Mutation
+ Added (BOSS) Explosive Zombie

+ Added Infected Zombies
+ Added Burning Zombie

+ Added Spawners for new zombies

Read changelog for more information

-------------------------------------------------------------------

Next update will be:
+ Chance of coming back to life as a torso for the fast and limping zombie
+ Torso Zombie
+ Knock back on hit for players
+ New zombies

WHAT IS NEXTBOT?

Next-bot are the type of AI that left 4 dead zombies have (No this doesn't mean that I can make left 4 dead npcs, I need animated models if I want to do that but no one has ported the models with working animations as far as I know)

team fortress 2 bots, and counter-strike bots. These next-bot zombies allow me to have alot more
features than normal AI and also they have much better performance than the normal AI.

This means they aren't laggy and you can have quite alot in a
game at once (depending on your computer and how many addons you have)



IMPORTANT

These next-bot zombies use navigation to find their way around the map instead of ai nodes. If you know a map has a nav mesh (.nav file) with the map then its most likely that my zombies will be able to found their way around the map.

You can tell if a map doesn't have a nav mesh (.nav file) when you spawn any one of my zombies and they just sit there idle. You can fix this by typing into the console "nav_quicksave 1" and then "nav_generate" this will generate the nav mesh.

Your game will be laggy during this and may take a long time depending on the size of the map. Once this is finished you can then type into the console "nav_save" to save the .nav file for the map, so you don't have to generate the nav mesh again for the same map.



+ Features:
- Lots of different types of zombies
- Much better performance

- Falling
- Breaking down doors
- Attacking props and flinging them
- Realistic deaths, killing a zombie with a lot of force will send them flying!
- Attack Players
- Can move around maps easier (depending on the map)

- Custom speeds
- New walking animations
- Chance to flinch

- Sometimes when you damage the zombies, they will
splatter blood on surfaces near them depending on
where you damage the zombie.

- Custom spawnicons for each zombie
- A kill icon for each zombie

- Pain sounds
- Death sounds
- Fall sounds
- More attack sounds
- More idle sounds

+ Commands
- "nb_stop 1" = Stop all nextbots.
- "nb_stop 0" = Start all nextbots.
- "nb_delete_all" = Remove all nextbots.

+ Notes
- Normal AI commands such as "ai_disabled" "ai_ignoreplayers" will not work for these, read the commands section above for some commands.

- Some of the zombies don't collide with the player. I did this
so the zombies won't get stuck on the player.

- These zombies attack npcs who get in their way but don't
chase after them.

- Zombies won't move on maps or areas with no nav mesh, you can fix this by typing into the console:

"nav_quicksave 1" then "nav_generate" (typing in nav_generate will lag your game while it's generating)

then once you're finished you can save the nav mesh "nav_save" so you won't have to generate it again.

+ Bugs
- NPCs won't attack these zombies, I can't fix this.

- Sometimes on maps with bad navigation meshs they'll get stuck on corners, I can't fix this.

Tags: NextBot Zombies, VJ Zombie zNPC, SNPCs, Zombie Survival NextBots, Survivor, Zombine Soldier, Infected