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It's bugs that have been fixed in Fortress Craft Phoenix they are currently working on but implemented as a mod for Fortress Craft Evolved.
What is the general though about that?
I'm asking because I get an Exception "Harmony exception: Could not load type 'Harmony.Patch[]'" from this mod when it tries to patch ItemBaseUtil.MoveItem().
Guessing it's because I also run Wariat117's Improved Mass Storage that does the same patch of that method, but uses Harmony V1.
My main problem is that this causes the rest of the patches this mod is supposed to apply not getting done since the try/catch statement exits after that exception.
Networks should clean up after you remove all stations that use them. If they don't, they'll definitely disappear on a world restart.