Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Military from Population
   
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15 Dec, 2019 @ 6:45am
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Military from Population

In 1 collection by Luke ✞ Jesus Saves ✞
Make Military Card Slots Great
6 items
Description
Ever asked why combat units come from nowhere while you have to pay a population for your Settler? This mod makes every combat units (land, naval and air) costs a population to produce, similar to Settler. This also nerfs early war civilizations and early expansion because it's more risky to have Settler without combat units to protect. More change details below.

  • All combat units except Recon class now requires 1 Population (and can only be trained in 2-pop cities). All these units have their production cost halved (this also leads to gold upgrade cost halved). These units are NOT affected: support units (Military Engineer, Drone etc), Recon class (Scout, Skirmisher etc), Civilian and Religious units (Builder, Apostle etc) and Spy.
  • Conscription and Levée en Masse Policy Cards now provide additional 10% Growth bonus in all cities (Maintenance bonus is unchanged).

The Janissary unit (Ottoman) now costs 2 Population if trained in the city you found. If you train it in the city you found with only 2 pops, it is reduced to 1 pop. It costs 1 Population in cities you conquered.

If you are having trouble with barbarians due to difficulty in creating units, try another mod I created for this mod called Starting Slinger and/or any Starting Scout mod in the Workshop.
43 Comments
Nachtblume 19 May @ 12:04pm 
The AI cant handle it, but it's a great, great idea
[PIGZ]MrTango 25 Aug, 2024 @ 3:33am 
Extended policy cards is reading the food b onus as -0.1 food.
El 18 Aug, 2023 @ 8:32am 
Love the idea of this mod!
spartan1204 4 Jun, 2022 @ 11:50pm 
I just wish there's a way to demobilize by deleting your troops in your territory.
spartan1204 26 May, 2022 @ 8:54am 
Does this work?
Erenussocrates 8 Sep, 2021 @ 3:32am 
Please update the mod and make it compatible with new DLC and updates!
Hieb 29 Jul, 2021 @ 2:05pm 
This is such a cool idea, but it just results in the AI continuing their normal trend of overproducing units and then being left with an empire of 1 population cities that they lose due to loyalty system
Nimble-Cat 26 Apr, 2021 @ 1:06am 
Great idea. But those 2 cards are redundant. Please remove them.
Dudalous 1986 9 Apr, 2021 @ 11:03pm 
this is an amazing idea! why no one else thought or built on this??
oktawianavgust 28 Feb, 2021 @ 1:57am 
The idea is interesting! But, for warriors and shooters of the first level, it is advisable not to spread.spread