ENDLESS™ Legend

ENDLESS™ Legend

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Common Skills Improved
   
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TYPE: Extension
CONTENT: Improvements
Tags: UGC
File Size
Posted
Updated
280.505 KB
16 Dec, 2019 @ 9:09pm
28 May, 2020 @ 12:47pm
8 Change Notes ( view )

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Common Skills Improved

In 1 collection by Iceberg
Iceberg's MP Collection
23 items
Description
Improves less desirable skills in the common skill tree

- Indiana Bones: +10% odds of something (changed from 5%), -15% odds of nothing (from -10%), per level

- Idle Hands: lvl 1 gives +1xp/turn, lvl 2 gives +2xp/turn, lvl 3 gives +3xp/turn (so +1 ,+3,+6)

- Fast Healer: lvl 1 gives +2% health regen, lvl 2 gives +3% (+5% total)

- Siege mentality: in addition to attack it also grants +15% initative on lvl 1, +15% damage on lvl 2
(NO LONGER FOR DEFENDERS, ONLY ARMIES SIEGING CITIES)

- Defender: lvl1 gives 100 fort, lvl2 gives 50 fort and +15% defense, lvl3 gives 50 fort and +15% defense (FOR ARMIES DEFENDING CITIES AS WELL AS GARRISON AND MILITIA)

- Thrifty: -25% upkeep on both levels, up from 20%

Additionally, two faction skills were changed:

Broken Lords:
- Siege Engine: 2,2,4 fortification damage per turn increased to 5,5,10

Vaulters/Mezari:
- Thick Skinned: increases health of the hero as well as its defense, by 10%/10%/15% per level (max 35%).

11 Comments
Iceberg  [author] 21 May, 2020 @ 9:37pm 
It's been removed.
Slice of Thanatoast 5 May, 2020 @ 4:05am 
I've seen that one, wasn't interested since it changed all of the skills trees instead of just focusing on the common skill tree
Iceberg  [author] 2 May, 2020 @ 8:45pm 
Might've broken with the update or maybe it never did anything lol either way there's a better mod than this one now, by Melody.
Slice of Thanatoast 29 Apr, 2020 @ 7:22pm 
The Thick Skinned ability doesn't seem to actually do anything. The defense of both my heroes and units both stay the same when putting points into it, it might have to do with my hero being a governor and I'm also using ELCP
Iceberg  [author] 26 Dec, 2019 @ 11:43am 
Not a bad idea.
MelodyFunction 24 Dec, 2019 @ 10:03pm 
That approach does make sense.
It might be a better idea for Siege Mentality(and maybe Defender) to reduce their lvls, but increase the effect.
You get more for a single point, but cannot put a 2nd point into it. This makes sense, as EL favors stacking the same effect over and over, which can lead to OP shit. This makes the point stronger and removes something largely unused(the 2nd point) to insulate vs the problem that can come from stacking stats.
Iceberg  [author] 24 Dec, 2019 @ 9:37pm 
It's a big increase, but the top players were all saying they're worthless before, and they liked my changes so idk. I'd rather make something that has a noticeable impact so I can gather feedback.
MelodyFunction 24 Dec, 2019 @ 12:25am 
Hmm, true, considering ELCP, it would make sense to buff Siege Mentality a tad more.

With Indiana Bones or No Idle Hands, I am merely worried that either could lead to some unhealthy strategies(No Idle Hands especially). I am probably overreacting there, cause the powerlevel of their effects is difficult to judge.
Iceberg  [author] 23 Dec, 2019 @ 8:56pm 
Bear in mind they're available to everyone.

Fortification and retaliation have been buffed substantially in ELCP. Retaliation was just buffed in the latest beta. Defenders have a big advantage with ELCP fortification rules.

I buffed defender and siege mentality both, but made them more situational.
Iceberg  [author] 23 Dec, 2019 @ 5:47pm 
Maybe, but the top players approved.

Sure, use whatever you want.