Total War: ATTILA

Total War: ATTILA

265 ratings
4 Turns per year Medieval Kingdoms 1212
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Tags: mod, Campaign
File Size
Posted
7.557 MB
17 Dec, 2019 @ 12:05pm
1 Change Note ( view )

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4 Turns per year Medieval Kingdoms 1212

Description
This is a submod for Medieval Kingdoms 1212:

Each year will consist in 4 turns, technologies, recruitment and building will have no problem and follow the 4 turns per year rule.

Note:
With 4 Turns per year you will take a lot of time to reach the end of the campaign.

Unfortunately, it's not save compatible. To edit your save game turns per year read the tutorial in http://www.twcenter.net/forums/showthread.php?622873&p=13270783&viewfull=1 (Save Game and Startpos Editing).



**In order for the mod to work, put it above all the other MK 1212 mods in the mod manager


Medieval Kingdoms 1212 mod

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1934544571
98 Comments
N0l1 24 May @ 9:11pm 
Mod does not work. Crashes game.
loki_89_07 13 Jan @ 9:59am 
Mod doesnt work, some playable factions are dissapears, for example the mamluks. Anyway the game crashes when you to starting the campaing.
Espartiata 28 Oct, 2024 @ 7:04am 
When i active the mod, navarre dissapears of the playable faction list in the campaign.

Does this happen to anyone else?
El Goblino 28 Aug, 2024 @ 11:04pm 
if you are looking for one that works, the 4tpy campaign mod works, but it's sadly not compatible with certain other mods, enhanced ranged mod for example, just read the description you have to replace your base file with that one, as in turn one off.
Mcstuffins 4 Jul, 2024 @ 6:52pm 
crashes the game no matter load order, just wanna find a 4tpy mod that works lol
Boostacus 22 Jun, 2024 @ 10:25am 
Doesn't work no matter the load order
rolp101 23 May, 2024 @ 6:54pm 
doesn't work no matter where the submod is placed in the order of the other mods
Adalas⚜ 1 Apr, 2024 @ 2:18pm 
doesn't work, the game crashes
Rooyav 1 Apr, 2024 @ 5:28am 
crashes the game
Blood 30 Mar, 2024 @ 6:30am 
crashes the game