Sid Meier's Civilization V

Sid Meier's Civilization V

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Kalaallit
   
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3.984 MB
17 Dec, 2019 @ 7:24pm
18 Dec, 2019 @ 12:35pm
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Kalaallit

Description
Adds the Kalaallit of Western Greenland to under Tulloowak to Brave New World as a playable civilization.



UA: Tupilaq: Upon a declaration of war, your first unit to enter enemy territory deals 50% damage to the nearest enemy city. Enemy units on Snow or Tundra within your territory take -5HP attrition damage each turn, which is provided as Healing or Food in your nearest city.

UB: Igluvijaq: Replaces water mill. Available at Agriculture. Does not require fresh water. Gain +1 food from worked tundra tiles, +1 food and +1 production from worked snow tiles, +1 production per claimed ice tile within working radius of the city, and +2 happiness if working a snow or tundra tile.

UU: Sow'eek Hunter: Similar to scout but doesn't replace it. 6 combat strength with a production cost about 75% of a settler's. Starts with embarkation and can cross oceans. When stationed on a coastal snow or tundra tile at the end of your turn, the Sow'eek Hunter will go hunting and give your nearest city +2 food. Sow'eek Hunters that have been hunting for the past 5 turns can found a city, which will consume the Sow'eek Hunter and grant the new city an Igluvijaq.

This mod utilizes TableSaverLoader.

Contains native support for YnAEMP.


Credits:
Technostar: Author, Artist
ExplosiveWatermelon: Research
Coiot: Civilization Icon
Penguin: Leaderscreen Prototype
TPangolin: Leaderscreen

Disclaimer:

Sid Meier's Civilization V, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

This mod is designed and tested with Brave New World (with Gods and Kings). Support for other versions is unintentional and cannot be guaranteed.
4 Comments
Techno☆  [author] 27 Mar, 2020 @ 4:54pm 
This civ uses the REGION_TUNDRA start bias, same as Sweden and Russia. No idea why the map generator doesn't often honor this bias.
Talcall 14 Mar, 2020 @ 5:29pm 
I'm pretty sure their bias is plains and rivers. so unless you get a game with tons of snow, you won't really find any plains in tundra due to river generation.
Akephalos 13 Jan, 2020 @ 12:10pm 
what is their starting bias? I started 5 games as them and never got placed near tundra or snow, which makes their uniques a bit weak
CarlmanZ 17 Dec, 2019 @ 8:01pm 
Very nice! I was wondering when a mod that represented the Native culture of Greenland would make it's way on here!