Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

41 ratings
Excalibur
   
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File Size
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Updated
4.364 MB
10 Nov, 2013 @ 1:56pm
13 Nov, 2013 @ 3:12pm
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Excalibur

Description
Duel Archer Map
24 Comments
DiogoM 28 Oct, 2015 @ 12:13pm 
hmmm, that´s sad, I was able to edit but not to save or cook it, i don´t know if is my lack of knowledge in UDK or if it can´t be done, it says that i don't have packages to cook, but no problem! we will use it like it is, thanks for the fast response, and congrats for the map!
Cousin Hubert  [author] 28 Oct, 2015 @ 9:43am 
Hi ! I'm sorry but this is my first try with udk, I no longer have the .udk file :(

But you can open two windows SDK, and copy / past all mesh to copy everything on your project. If I remember right: right click> "select all" or "this class" and copy / past ;)
DiogoM 28 Oct, 2015 @ 5:59am 
Hey Cousin, nice map! im holding an 2x2 archers tournament for this weekend, and we will use your map. I wanna ask u, it will be nice if there is no bridges in the sides, so people dont go to the other side and farm the respawn, can I edit your map for the tournament? Or maybe could you make a version without the bridges? If u send me the packages I do this edit and give you the credits. What do u say? Thanks :steamhappy:
Kropolis 25 Sep, 2015 @ 3:24pm 
EXCALIBRU, TO ME!
Cousin Hubert  [author] 4 May, 2015 @ 10:39am 
Yes I know, but I did not go at the end of the project, the goal is normally have to retrieve the sword in a vacuum in order to become king, at the risk of taking archers arrows
ChrononX 4 May, 2015 @ 10:17am 
The name excalibur is more sword name as i know about King Arthur and it does not have any similarities to Archer maybe you must rename your Artwork and Make it more collorfull
Kalo 16 Jul, 2014 @ 11:51pm 
is thier a tutorial on how to make maps?
Arcanos 29 Mar, 2014 @ 4:07am 
Well it sounds nice and ive downloaded it but can´t use it for playing any ideas? :/
fusco 10 Jan, 2014 @ 7:15am 
Playing with only archers in this map is great fun. The low visibility caused by the shadows is also a nice touch that makes targets harder to locate. I would have made the space between the two platforms wider though, so being an archer would be harder but you would also have more time to kill incoming melee enemies. All in all good job.
Anti-Icon 2 Jan, 2014 @ 8:26am 
GREAT!!!!