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Out of curiosity, what principles make a turret map acceptable to you?
Blind run: https://youtu.be/8GF-fH07PTQ (2nd of 3 played)
@ Eagleshadow -- Thanks for doing a playthrough! It's exciting to see one of a map I made.
@ Andi -- Thanks! Glad you enjoyed it! I'll definitely try your chamber.
Read my profile before reading the rest of my comment!
Pretty good concept with some flawed execution. Any chamber with goo and/or fizzlers needs a cube dropper for all cubes or else it risks trapping. Get rid of the symbols and go back to antlines. You don't see the turrets initially. Put up a glass pane near the entrance somehow. The rest of the sides just leave as-is.
Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=192976369
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
Would you mind trying my newest chamber?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=196197753