Portal 2

Portal 2

44 ratings
08 - Circumnavigation
   
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4.925 MB
11 Nov, 2013 @ 4:52pm
13 Sep, 2015 @ 6:55pm
6 Change Notes ( view )

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08 - Circumnavigation

In 1 collection by Nethseäar
Focus on Excursion Funnels
20 items
Description
Requires two quick portal placements, to avoid death by turret. Does not use glitches! Please let me know what you think!

DeathWish808's blind playthrough: https://youtu.be/8GF-fH07PTQ?t=100

nockscitney's blind playthrough: https://youtu.be/TyFFmDmQxeA

Creator's walkthrough video is here:http://www.youtube.com/watch?v=6sPv3PYymYo
The quality is terrible, though. Many thanks to DeathWish808 and nockscitney for high quality videos!
9 Comments
dire.fcs 23 Mar, 2016 @ 11:48pm 
Nice work on this one; I don't use the flip panel above the funnel, also can grab turrets from the grating on the floor .
Nethseäar  [author] 19 May, 2015 @ 11:10am 
Good to know! Glad you enjoyed the map. =-D
DeathWish808 19 May, 2015 @ 11:06am 
Most of them are just pointless turrets that do nothing for the map. Whereas this is more similar to the campaigns using light bridges to block or gel etc. If people would stick more to the way that Valve used them then it would be fine, like this map. Thumbs up! :-)
Nethseäar  [author] 19 May, 2015 @ 11:02am 
@ DeathWish808 -- Thanks for the blind run! I've posted a link to it in the chamber description. (Assuming you're okay with that).

Out of curiosity, what principles make a turret map acceptable to you?
DeathWish808 19 May, 2015 @ 10:01am 
Not bad. Normally I hate turret maps, but this one was done in a way it should be done, imho.

Blind run: https://youtu.be/8GF-fH07PTQ (2nd of 3 played)
Nethseäar  [author] 21 Nov, 2013 @ 7:23pm 
@ wildgoosespeeder -- Thanks so much! I've modified the chamber accordingly.
@ Eagleshadow -- Thanks for doing a playthrough! It's exciting to see one of a map I made.
@ Andi -- Thanks! Glad you enjoyed it! I'll definitely try your chamber.
wildgoosespeeder 18 Nov, 2013 @ 8:43pm 
DISCLAIMER:
Read my profile before reading the rest of my comment!

Pretty good concept with some flawed execution. Any chamber with goo and/or fizzlers needs a cube dropper for all cubes or else it risks trapping. Get rid of the symbols and go back to antlines. You don't see the turrets initially. Put up a glass pane near the entrance somehow. The rest of the sides just leave as-is.

Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=192976369
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
Andi 18 Nov, 2013 @ 3:00pm 
Nice chamber. Nice design and fun to play, thumbs up.

Would you mind trying my newest chamber?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=196197753
Eagleshadow 18 Nov, 2013 @ 2:15pm 
Cool map, here is my playthrough {LINK REMOVED}