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So whilst this may show 60 demand for x y and z, that's essentially 20 of each or 60 of one.
The other mods may show 20 for each.
Yes, lower numbers of goods = less profitable lines, but that's why you grow the cities, to increase demand and its easier to grow from lower demand numbers than higher.
The population modifier percentage, is essentially the percentage of goods you are supplying versus the demand, so its easier to supply 10 out of 10 items and get 100% population modifier than it is 100/100 items to get 100% population modifier, of course, as the city expands, demand will increase and the modifier will lower again until you fulfil the new demand.
In the end what I want is a economy model where a, for example, commercial building will accept all three types, all at the same quantity. So I can initially supply food, which boosts growth, then supply tools, which further boosts growth, and finally goods which boosts growth farther. That way the total demand of those goods goes up as the city grows, which makes the lines ever more profitable.
Is this possible?
I would think this would work better, since it uses x AND y AND z:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1940437537