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1.Planes are spawning close to player - within AMRAAM engagement range. I was lucky that I was pointing in the right direction and was able to destroy them, but it'd be very frustrating to restart the mission if they happen to spawn behind.
2.Text is a great attempt to liven up the mission. But it still could use some work:
* "SKYPELER" is a bit of a strange callsign. Here's a list of real ones for inspiration: http://udxf.nl/MCL.pdf
* There are a lot of typos in the comms. "informations" and "operationnal" are the ones that particularly irked me
* Drone operators talking to HQ after it said "Wait one"? That'd get a "shut up, we said wait one" reaction from HQ
* The constant "nothing on the radar" is just a giveaway that something will go wrong :)
Other than that, really good effort and use of scripting.
My only complaint is the fighter jet portion is extremely difficult. The AI missiles are damn near impossible to dodge. However, it wasn't with the first set of jets (L-159 ALCA), only with the JAS 39 Gripens. I think I died 9-12 times trying to down them, and there were 5 if I recall. It started to get a little frustrating.
In any event, great work! I look forward to trying more of your scenarios!