Empyrion - Galactic Survival

Empyrion - Galactic Survival

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MCRN T4 TNLR [L20] A11.5
   
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Blueprint: Hover Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
68.516 KB
24 Dec, 2019 @ 8:56am
1 Change Note ( view )

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MCRN T4 TNLR [L20] A11.5

Description
I asked JRandall a couple of weeks ago if I could do an A11 version of his Kriel-Tengu HV Miner in the MCRN color pallet and he granted me the permission to do it.

JRandall's original Kriel-Tengu Miner that this build is based on can be found here :

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1857821558

Some of the screenshots show the miner with mechanical drills, but the functionality is the same. Links to other versions of this miner can be found at the bottom of this page.

I started off the conversion by converting all blocks to Steel and Carbon Composite blocks to keep the weight of the miner down. It is a mining vessel, not a combat vessel, but does have miniguns and a couple of turrets for defense if the need arises, but I advise not taking on more enemies than you can comfortably handle in this vessel. This T4 version has a polarized hull shield, so that should help out a bit if you feel like taking out a few enemies with it.

I also removed some of the blocks on the vessel that gave it the "Kriel" look, and added a few here and there. I relocated the Harvest controller to the floor of the vessel directly behind the pilot seat as that is closest to center of mass on the HV. There are 5 or 6 artificial mass blocks towards the front of the HV to offset an upward tilt when empty, but there is still around a 4 to 5 degree upward tilt, which I personally like, as it keeps the nose from dipping down.

Loadout:
6 Gatling Guns
2 Harvester Modules
6 T2 Laser Drills
2 Retractable Minigun Turrets
6 Generators
6 2x2 Hover Engines
6 Fuel Tanks
4 O2 Tanks
3 Hover Boosters
1 Polarized Hull Shield
1 Pentaxid Tank
1 Detector
1 Wi-Fi
3 Cargo Boxes
1 Fridge
1 HV Constructor
1 Medic Station
1 Clone Chamber
1 Armor Locker
1 O2 Station
1 Ammo Controller - 1K Capacity
1 Ore & Wood Controller - 12.8K Capacity
16 RCS
3 Small HV Thrusters Underneath (for Lift - More on that later)
2 Small HV Thrusters Topside (for Downthrust - More on that later)

This HV miner is a T4 Level 20 spawn, 44341 CPU of the 70000 T4 cap. Yes, it has 16 RCS in it which contribute to the cap, but it also didn't handle well enough in my opinion (I like HV miners to be very reactive to movement) to try and make any further modifications to it. I then Recolored the vessel in the MCRN color palette borrowed from JRandall's collections.

The "TNLR" is a play on the name Tunneler, which I think is fitting the use of this HV miner. There is signal logic in the HV that control a number of different uses in the miner. Interior lights and LCD screens are powered by a motion sensor. The rear enrace door and ramp are also set on a separate motion sensor. You can cut off all thrusters, RCS and hovers while parked to save fuel, you can power on/off the constructor, deploy/retract the miniguns, deploy/retract the turrets, you can deploy/retract the HV drills (which also power on/off 2 of the 6 generators), and power on/off exterior lighting separate from the spotlights on the front (which are controlledby the "L" key by default.

Last but not least in the control panel, you will notice a toggle for space thrusters. Yes, that's right, you can use this HV in space, and this is not accomplished by any hacks or illegal blocks in the build. One of the latest updates to Empyrion allowed HV drills to be used in space. There are 3 small HV thrusters on the bottom of the HV to provide lift or upwards thrust, and 2 on the top to provide downward thrust. As you can see in the screenshots, it does work in space completely fine, but there are 2 important things to remember. You are limited to a 3 m/s movement speed with an HV, and you cannot exceed that no matter how much thrust you have in any direction. If you are operating out of a CV in space using this HV miner, you must turn off the gravity generators of the CV to be able to move freely in and around the CV. If you forget to turn off the gravity field of your CV movement will be very challenging, and impossible to return the HV to the CV without a spacewalk back to the CV to kill the gravity. I have tested this functionality over the past 2 weeks in A 11.5 without any issues, as long as I remember those 2 important things.

Level 12 T3 version without shields with mechanical drills can be found here :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1945458679

Level 20 T3 version without shields with laser drills can be found here :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1945573088

Level 20 T4 version with 10 laser drills and shields can be found here :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1945654800