FortressCraft Evolved

FortressCraft Evolved

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Bug Fixes and Improvements
   
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982.103 KB
25 Dec, 2019 @ 1:00pm
29 Jul, 2022 @ 5:27pm
16 Change Notes ( view )

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Bug Fixes and Improvements

Description
This mod contains fixes and improvements that did not make it into the P25 release.

Updates

Update 7/29/2022:
- Update Harmony library to 2.2.2

Update 5/17/2020:
- Manufacturing plant will offload the full crafted amount when automating manufacture of unstackable items such as Organic Cutter Heads.

Update 5/3/2020:
- Don't override turnable offload as it may cause issues.
- Remove spamming of log with Falcor Beacon debug info.

Update 3/5/2020:
- Revise FALCOR Beacon fix to properly handle last item in stack.

Update 2/22/2020:
- Fix for issue with using Manufacturing Plant to automatically manufacture Advanced Teleporters will result in an invalid "center of the world" teleporter destination appearing on the list of destinations and which then causes advanced teleporter to consume power endlessly and go negative overflowing the 32-bit floating number maximum. This patch will also reset the current power on any placed advanced teleporters with a negative current power.
- Fix log spamming of exceptions from AutoFadeLight when the Manufacturing plant is used to automatically manufacture Teleporters or Advanced Teleporters.
- Fix FALCOR Beacons picking up a single item from dropped stacks and destroying the remainder.

Update 1/19/2020:
- Fix for issue where attempting to open a machine window on a Falcor MK1 causes the opening of a machine window to have improper elements and behave incorrectly with mouse movement.
- Fix for up slope conveyor belt to pass through logistics grommets.
- Allow matter movers to transmit through logistics grommets.

Update 1/10/2020:
- Remove Under the Dome mutator resin spawn rate limit (issues determined to be a different cause).
- Fix Under the Dome hive mind spawning to not spawn inside ore when also using the All Ore mutator.
- Allow GACs to offload to curved belts.

Update 1/5/2020:
- Small reduction in hive entity rate under All Ore mutator.
- Limit Under the Dome mutator resin spawn rate to 10 per second to prevent build order queue overload.

Update 1/1/2020:
- Filter conveyor crafted items mode will now check items for actual recipes and cache the result so items such as spoiled/ruined bug parts are no longer pulled.

Update 12/30/2019:
- Re-enable progression related fixes in a manner that doesn't prevent dedicated server from starting.
- Add rail check depth to Cargo Lift Controller info popup.
- Move rail check button/count down on Cargo Lift Controller window so that it doesn't overlap certain longer lift state text.

Update 12/29/2019:
- Disable progression related fixes until solution is coded that doesn't prevent dedicated server from starting.

Update 12/27/2019:
- Updated fix of issue where machines in some segments remain invisible when teleporting into a room.

Initial Release 12/25/2019:
- Fix issue where the hot bar appears partially faded out after loading a world.
- Holobase information panels have been moved lower to not be obscured by the HUD.
- Mass Storage Output Ports will now search for a stack with the largest amount it can carry instead of the first it finds to avoid wasteful and/or repeated pulling of partial loads.
- Power generated, wasps killed, ore smelted, and items crafted popup window progression nags will no longer appear once the related achievement has been unlocked.
- Breaking a FALCOR Bomber will now drop the stored CryoBomb back to the player.
- Fix FALCOR Bomber info popup showing an incorrect initial fly state.
- FALCOR Bomber info popup will now show human readable states.
- Fix issue where machine windows may display icons slightly off in size and centering within the boxes.
- When teleporting into a room the location name will no longer change to and remain stuck as "Teleporting".
- Fix refinery controllers being re-oriented incorrectly when used against a stack of multiple vats (need feedback on if this is fixed completely).
- Bulk gas freight carts should now pickup compressed sulphuric gas.
- Fix issue where machines in some segments remain invisible when teleporting into a room.
- Extend maximum length of location name on HUD to 24 characters for longer room names and improve the animated text transition rate.
- Fix the slightly off horizontal centering of the location name on the HUD.
- Fix for custom room name not appearing on the HUD when teleporting between custom named rooms.
- The apostrophe key will no longer launch the console popup which interrupts use in setting signs.
- Changes to hive mind entity generation when using the All Ore mutator to ensure enough exist on the surface for research and stop any generation below 64m which can cause the game to freeze up or stop taking build orders when all large number hive minds spawn and try to migrate into ore and die.
- Stop popup panel from endlessly spamming when crash error occurs.

Popular Discussions View All (1)
0
6 Aug, 2020 @ 9:39am
Compatible with achievements?
=Snappy=
31 Comments
-₪EPIC₪- Fail 3 Dec, 2023 @ 11:57am 
ugg, I said the wrong name, its wariat117. wariat117 didn't want to update their mod. I poked at both mods and I see that you replace the "LookForItem" function and super beacon wants to do the same thing. You mod seems to load after super beacon and wins thus super beacon does not work. It seems to me that all that is required is to put in super beacon a soft dependency on your mod so that you mod will load first and then super beacon. So, I don't think there is anything to be done on your side... unless you release your own super beacon. :BL3Shrug:
-₪EPIC₪- Fail 1 Dec, 2023 @ 9:13pm 
Hi Mad Vandal, wondering if you have some time to spend on this mod? Found a mod (Steve's "Super Beacon") which stops working when this mod is applied. Someone brought it to Steves attention a while ago but Steve says they are not going to work on it. Any chance you can find and squash that bug on your end... if it is your mod at all causing it? Thanks.
Quazar 15 Oct, 2022 @ 8:36pm 
Ah alright Vandal makes sense. I think the mod is fine, there are no errors in my log. Thanks for getting back to me and man, job well done on so many great mods!!
Mad Vandal  [author] 13 Oct, 2022 @ 4:54am 
Quazar - This effects the apostrophe/double quote key next to the enter key not the tilde key. It is working locally so if you are having a problem it is likely a conflicting mod using an older version of the Harmony library. Can you check the output_log.txt file in C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data folder for errors mentioning this mod name after loading a world and then exiting the game.

martinvchess - Which resource setting did you change and to what did you set it to?
Quazar 11 Oct, 2022 @ 9:21am 
"The apostrophe key will no longer launch the console popup which interrupts use in setting signs" HOW? my console still pops on `

Thanks!
martinvchess 5 Sep, 2022 @ 3:42pm 
The biggest problem with this game is that when you change the resource settings it does somehow affect the power output of the pyrothermic generator and the turbine. I told the developer and he doesn't believe me or doesn't care, but you can try for yourself.
Mad Vandal  [author] 30 Aug, 2022 @ 6:47pm 
Ya, Steve did any not in the last path.
YouTube.com/StoneLegion 26 Aug, 2022 @ 10:05pm 
Thanks for this :) Should I still grab Steves Freight fixes or does this also include them?
Mad Vandal  [author] 3 May, 2020 @ 7:31am 
That shouldn't be enabled for the release. I've pushed an update to remove it.
-₪EPIC₪- Fail 3 May, 2020 @ 1:37am 
I think your mod is spamming the log file like... a LOT
[code]
[MOD: Bug Fixes and Improvements 5/2/2020 3:57 AM]
Item: Ruined Stinger Lift: 293.1996 Awake:6.799998
[/code]