Tooth and Tail

Tooth and Tail

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Toothache Ail
   
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Tags: mod
File Size
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346.557 KB
30 Dec, 2019 @ 9:48am
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Toothache Ail

Description
NOTE: This mod is based on outdated balancing numbers (patch 1.5.1). The experience should not be significantly affected by this fact.

It's just worse.

WARNING: In-game text has been changed. Only supports English language!

You can use "More Info" in the unit selection screen for a summary on what's different, or read them as listed here for convenience (but spoilered because I think it's more fun if you blind experience it all firsthand):
Roll over this box to display: Displaying list... ​
  • Pigs: Moves erratically at all times.
  • Commanders: Higher max speed, but low friction and acceleration.
  • Squirrels: Revs up like badgers (but do not fire on the move).
  • Lizards: Moves erratically. Teleportation capable.
  • Toads: No longer dies upon attacking.
  • Pigeons: More powerful healing, but delivers it in hard-to-control bursts.
  • Moles: Warren takes longer to build. The moles themselves are produced near instantly.
  • Ferrets: Fires very high damage projectiles that move absurdly slow.
  • Falcons: Can fire on the move, and shoots lots of inaccurate bullets.
  • Skunks: Fires a ton of grenades at once with a long cooldown.
  • Chameleons: Attacks rapidly. Cloaks and decloaks instantly.
  • Snakes: Weak poison which never expires against units. Behaves as usual against structures.
  • Boars: Extremely durable. Extremely slow. Extremely explosive. Flamethrower affects a large area for minimal damage.
  • Badgers: Attack scales from being way too weak to being way too strong over a long time.
  • Owls: Spawns a ton of mice at once with a long cooldown. Mice are weaker, but move erratically and teleport like lizards do.
  • Wolves: Briefly applies his buff to everybody in range at once with a long cooldown.
  • Foxes: Fires a projectile so powerful that only a boar (in this mod) could survive it, even targeting structures! Has a long cooldown, for most of which she is immobilized.
  • Barbed Wire: 100% free to place, though flimsier and weaker.
  • Land Mines: Can launch itself at targets over a short distance.
  • Turrets: Fires bullets in every direction.
  • Balloons: Low damage, but fires over a frankly unfairly long range.
  • Artillery: Extremely rapid fire. Horrendously inaccurate.