Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Standard Missile 2
   
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26 Dec, 2019 @ 3:46pm
3 Feb, 2020 @ 12:13pm
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Standard Missile 2

Description
SIDE's Standard Missile 2, capable of striking targets up to 190km away, and the GPS-Datalink guidance allows for controlling the missile from afar. If you want to launch the missile from a non-vertical position, increasing the starting RPS (in the JETCON V4 microcontroller) will be necessary! Also make sure to have the electric connector pointed downwards when launching horizontally. When using Telemetry, you need a system that stores the data as the missile is only sending for 0.1 second every 0.4 seconds.


For controlling the missile, use the following composite channels:

Connector in:
Number Channel 1: Start Position X
Number Channel 2: Start Position Y
Number Channel 3: Start Position Height
(Those 3 are for the case that no Radio Signal is being found)
Number Channel 4: Recieving Radio Frequency
(Where the missile recieves new target information etc.)
Number Channel 5: Sending Radio Frequency
(The missile can send telemetry data over this frequency)
Number Channel 6: Missile ID
(Set ID of the specific missile, will only be sent if Telemetry is active)

On/Off Channel 1: Prestarts the Missile
(Starts the compressor if the battery has more than 85% charge, toggle input)
On/Off Channel 2: Starts the missile
(Starts the missile and locks all inputs once activated, this is not reversible, pulse input)
On/Off Channel 3: Telemetry Mode
((de)actives the Telemetry of the missile to send data back (for more see <Radio out>), toggle input)
On/Off Channel 4: TPG
((de)activates the target prediction guidance to hit fast moving targets, not recommendable for erratic moving patterns, DO NOT use with Telemetry Mode, toggle input)
On/Off Channel 5: Sea Skimming Final Approach
((de)activates sea skimming on final approach, making the missile strike the target at a 0° angle rather than top attack, is always activated with TPG, toggle input)

Connector out:
Number Channel 1: current Engine RPS
(missile starts at 3.5 RPS)
Number Channel 2-4: unused
(used internal only, should always show 0 before launch)
Number Channel 5: Current Fuel Level
(in %)
Number Channel 6: Missile Type ID
(To keep future missile types apart, large missile has 20001, small 20011)

Radio in:
Number Channel 1: Target Position X
Number Channel 2: Target Position Y
Number Channel 3: Target Position Height

On/Off Channel 1: Deactives Missile
(Missile will immediately shutdown)

Radio out: (only when Telemetry is active)
Number Channel 1: Current X position of the missile
Number Channel 2: Current Y position of the missile
Number Channel 3: ETA
(in minutes)
Number Channel 4: Target X
Number Channel 5: Target Y
Number Channel 6: Remaining Fuel
(in %)
Number Channel 7: Missile ID

This creation uses Tajins Autopilot microcontroller
10 Comments
L963  [author] 20 Sep, 2020 @ 11:03am 
yes, it can fire from underwater
Kronus 18 Sep, 2020 @ 9:49am 
can it be fired from a submerged sub? I mean: will it start underwater with silo door opened?
L963  [author] 7 Sep, 2020 @ 10:14am 
I will make a control station where everything is already hooked up
The Tardis 5 Sep, 2020 @ 11:38pm 
How does this work? I would like to use this.
L963  [author] 21 May, 2020 @ 2:42am 
it tries to calculate a interception with the target rather than just flying directly at the target, this is useful for fast targets, but erratic changes of movement will likely cause the missile to miss
buildalot 20 May, 2020 @ 11:53am 
How does TPG work and what can it help with?
luke 18 Apr, 2020 @ 9:54pm 
do you thing you could make micro controllers or do i make my team do it
we are making the red october the biggest sub and it needed missile and a few more wepons
i cant spell it right i will get in trouble .would you want to join our team SEA THRASHERS CO or just be featured
L963  [author] 18 Apr, 2020 @ 5:40pm 
sure
luke 18 Apr, 2020 @ 3:05pm 
can i use it in one of my subs
Zepling ⛟ 10 Apr, 2020 @ 11:18am 
2 advanced 4 me