Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Standard Missile 2S
   
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26 Dec, 2019 @ 3:47pm
3 Feb, 2020 @ 12:12pm
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Standard Missile 2S

Description
The small variant of SIDE's Standard Missile 2, capable of striking targets up to 170km away, and the GPS-Datalink guidance allows for controlling the missile from afar. If you want to launch the missile from a non-vertical position, increasing the starting RPS (in the JETCON V4 microcontroller) will be necessary! Also make sure to have the electric connector pointed downwards when launching horizontally. When using Telemetry, you need a system that stores the data as the missile is only sending for 0.1 second every 0.4 seconds.


For controlling the missile, use the following composite channels:

Connector in:
Number Channel 1: Start Position X
Number Channel 2: Start Position Y
Number Channel 3: Start Position Height
(Those 3 are for the case that no Radio Signal is being found)
Number Channel 4: Recieving Radio Frequency
(Where the missile recieves new target information etc.)
Number Channel 5: Sending Radio Frequency
(The missile can send telemetry data over this frequency)
Number Channel 6: Missile ID
(Set ID of the specific missile, will only be sent if Telemetry is active)

On/Off Channel 1: Prestarts the Missile
(Starts the compressor if the battery has more than 85% charge, toggle input)
On/Off Channel 2: Starts the missile
(Starts the missile and locks all inputs once activated, this is not reversible, pulse input)
On/Off Channel 3: Telemetry Mode
((de)actives the Telemetry of the missile to send data back (for more see <Radio out>), toggle input)
On/Off Channel 4: TPG
((de)activates the target prediction guidance to hit fast moving targets, not recommendable for erratic moving patterns, DO NOT use with Telemetry Mode, toggle input)
On/Off Channel 5: Sea Skimming Final Approach
((de)activates sea skimming on final approach, making the missile strike the target at a 0° angle rather than top attack, is always activated with TPG, toggle input)

Connector out:
Number Channel 1: current Engine RPS
(missile starts at 3.5 RPS)
Number Channel 2-4: unused
(used internal only, should always show 0 before launch)
Number Channel 5: Current Fuel Level
(in %)
Number Channel 6: Missile Type ID
(To keep future missile types apart, large missile has 20001, small 20011)

Radio in:
Number Channel 1: Target Position X
Number Channel 2: Target Position Y
Number Channel 3: Target Position Height

On/Off Channel 1: Deactives Missile
(Missile will immediately shutdown)

Radio out: (only when Telemetry is active)
Number Channel 1: Current X position of the missile
Number Channel 2: Current Y position of the missile
Number Channel 3: ETA
(in minutes)
Number Channel 4: Target X
Number Channel 5: Target Y
Number Channel 6: Remaining Fuel
(in %)
Number Channel 7: Missile ID

This creation uses Tajins Autopilot microcontroller
13 Comments
NubNub 24 Jun, 2021 @ 3:33pm 
no need figured it out
NubNub 24 Jun, 2021 @ 5:19am 
Could you make an example silo? Really cool missile but I can't figure out how to get it to work.
L963  [author] 12 Sep, 2020 @ 9:21pm 
Open the "Height Pilot" Microcontroller, find the f(x, y, z) piece in the center with a clamp function inside and change the 250 of that function to your desired cruising alt, then update the MC
L963  [author] 12 Sep, 2020 @ 9:19pm 
Yep, top down by default, activate sea skimming to deactivate it.
Editing cruising altitude isnt that easy, but doable, as it requires editing the MC itself.
AlphaMoon 12 Sep, 2020 @ 8:57am 
Hey, its me again, does this missile have a top-down attack profile by default? Additionally, is there a way to edit what cruising altitude it flies out?
L963  [author] 7 Sep, 2020 @ 10:13am 
Sure, I can do that
Kronus 5 Sep, 2020 @ 12:32pm 
Could you, please, release version with a silo with this missile in, and a control post with all the logics plugged in?
L963  [author] 28 Aug, 2020 @ 2:20am 
yes, you need a constant feed, and if the target is out of range, you sadly cannot target them unless you use a second vehicle as spotter to transmit the coordinates
AlphaMoon 27 Aug, 2020 @ 4:44pm 
Hey so, how does this exactly execute target prediction guidance? Do you need to constantly feed it data about the target's position for it to work? How would one do that accurately about a target further than radar or sonar range?
someone 31 Jul, 2020 @ 9:04am 
Thanks!