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local moveToPlayer = playersCounterClockwise[moveToIndex]
for i,card in ipairs(player.getHandObjects()) do
hand = moveToPlayer.getPlayerHand()
card.setPosition({hand.pos_x, hand.pos_y, hand.pos_z})
card.setRotation({hand.rot_x, hand.rot_y + 180, hand.rot_z})
end
to:
local moveToPlayer = playersCounterClockwise[moveToIndex]
local hand = moveToPlayer.getPlayerHand()
local pos_x = hand.pos_x
local pos_y = hand.pos_y
local pos_z = hand.pos_z
local rot_x = hand.rot_x
local rot_y = hand.rot_y + 180
local rot_z = hand.rot_z
for i,card in ipairs(player.getHandObjects()) do
card.setPosition({pos_x, pos_y, pos_z})
card.setRotation({rot_x, rot_y, rot_z})
end
@JP that would be good, another way to see is just like IRL, put them facedown and press "alt+shift" to see the facedown card