Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The shard emitters should no longer actually have a chance of landing a hit on you. Before I tried to subtly hint how to dodge them, but dangit they still hit you occasionally even if you do it correctly, so I made them a non-threat. The shards MIGHT aim for the tunnel, during my testing it didn't happen, but if it does PLEASE let me know.
The twisty road at the end of the downward transfer section now twists in the other direction with less intensity so players don't have to take a specific racing line with grip to not fall off.
I turned on the headlights in the confusing dark tunnel area to make it more obvious that the road is not the correct direction. I'm not sure how else to show the correct way without getting rid of the dark aesthetic/secretthatwasmeanttobeajebaitbutalsoshowcasethatsecretsexist. It should be noticed by someone on the second time around.
Also main menu has been added.
In the underground section, draw distance in general was reduced to match the fog.
In the downhill transfer section the particles there also have reduced draw distance.
This shouldn't be super noticeable visually, but it should help.
Low visibility path section is intentional. (There's lore reasons.). I do realize that is bad design, but that is also why the arrow is there. If you jump to the side in the direction the arrow is pointing when it appears, you will get in the button room pretty much every time.
On my laptop I don't get frame drops in the flight section or the intruder section, but I do get occasionally get frame drops in the underground section. Due to this, it's a little hard to test what exactly is causing the poor performance in some sections. Nevertheless hope this helps.
(Also added warning spots for the stompers)
You may also want to reduce the graphical intensity at the "Intruder" flight bit. I have a strong PC and I was getting FPS drops due to the huge CPU single core load.
1. The directions and track layout was very confusing, and even when the arrows were clear, it was impossible to see what you were doing (ex: when the arrow tells you to turn off the road to click the button).
2. The CarScreenText wouldn't go away, and overlapped with the pre-existing overlay, making it an unpleasant look. Also, it was impossible to see what the text was saying during some parts (since it was on the screen and not beside the car) unless you came to a complete stop.
3. VERY graphically intensive. Even though I have a stronger computer, I felt the framerate drop a lot during some spots.