Arma 3
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[PVP 8 vs 8] or [Coop 2-8] Battle for The Cro
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Type: Infantry
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
110.041 KB
15 Nov, 2013 @ 9:58am
27 Mar, 2014 @ 9:32am
4 Change Notes ( view )

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[PVP 8 vs 8] or [Coop 2-8] Battle for The Cro

Description
Do not ask questions, Capture that Hill! A simple Battlefield style ticket mechanic and constantly respawning waves of enemy and friendly AI units keep this mission very dynamic. Players also respawn and may select between 6 different loadouts on respawn. Respawn points are fixed for now until I can figure out a good way to improve on that. Can be played in teams against each other [8 vs 8] or as [Coop 8] Mission. You can even play alone. Host a new game in LAN if you want to do so. Amount of AI Units, Weather, Time and a number of other parameters can be adjusted to the number of players present and the type of gameplay prefered. (Click the "Parameters" button in the top left corner of the role selection screen.)

The mission now has a new spawning mechanic. Every player can set their personal spawn point everywhere on the map except inside the objective. This avoids situations where the default spawnpoint became swamped with enemy AI units, effectively disabling player spawning for one side. The feature can be disabled through a mission parameter if desired though.
9 Comments
crewmate Killer33 ♥ 23 Mar, 2014 @ 1:48pm 
THANK YOU!!! i play it now!!! very nice work with AI interactions and tasks!!! thanks... will be a loooooooonngg night
void*  [author] 23 Mar, 2014 @ 10:02am 
Your wait is over! And quite frankly, you would have waited alot longer if you had not posted that first comment reminding me of this unfinished project! The new mission is named Battle Island Altis. It is not entirely done but It is in working order I think.
crewmate Killer33 ♥ 11 Mar, 2014 @ 8:01am 
OK! thanks .. I wait ;)
void*  [author] 10 Mar, 2014 @ 1:54pm 
Thanks for the kind feedback, I was at one point working on a bigger version of this where you could capture and hold multiple sectors. I even finished that part mostly, but I got distracted when I tried to make the AI attack/defend the sectors dynamically. The fact that they need to choose wisely makes that a lot trickier. I can't promise much right now but I might return to that project at some point.
crewmate Killer33 ♥ 10 Mar, 2014 @ 1:07pm 
very nice work... can you do another battle with more sector and with more dynamic in change respawn position... thanks, very nice work, in the workshop, for me, your mp is the best!!!
void*  [author] 27 Dec, 2013 @ 8:08am 
You can play alone with AI. You need to start it as MP mission though, otherwise respawn wouldn't work and without respawn it's kinda pointless I think.
yourKara 23 Dec, 2013 @ 1:24am 
can i play it on singleplayer with AI?
Mirek73 18 Nov, 2013 @ 5:49am 
it is it perfect gameplay!!! need to more... rules "void*"
void*  [author] 15 Nov, 2013 @ 10:09am 
Feel free to report any bugs you might encounter here. I did a fair amount of testing but you never know. Any other feedback is welcome as well.