Stellaris

Stellaris

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Organics Can Be Anything! Patch - Animated Human Androids
   
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3.689 MB
29 Dec, 2019 @ 4:19pm
1 Change Note ( view )

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Organics Can Be Anything! Patch - Animated Human Androids

In 1 collection by Rem
Organic's can be anything! - Patches
7 items
Description
A patch for my Organic's can be anything! mod requested by a user.

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All of my Mods:

Gestalt can be anything!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1585422973
Organics can be anything!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1728225001
RP MegaModPack
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1720373687
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My Discord Channel for everything mod related!
https://discord.gg/33aKxbA
6 Comments
DerigarsChairman 17 May, 2020 @ 3:48pm 
i commissioned the androids mod
Capharnaüm 26 Apr, 2020 @ 3:46pm 
tiananmen s
Rem  [author] 2 Feb, 2020 @ 2:38am 
@Kenji Hatsune,
Hey! No problem glad to hear you like it! When I upload the next patch I'll update the main description to make it a bit clearer.
Kenji Hatsune 1 Feb, 2020 @ 2:50pm 
@Creature Ah, that explains it... I'll be honest, I didn't get that from the description, but I appreciate the reply and clarification. Love this and the base mod by the way. Keep up the good work.
Rem  [author] 1 Feb, 2020 @ 12:29pm 
Hi @Kenji Hatsune!
The point of this is to make them Synths so I found the robot ages fitting for them.
Plus it's only a few years difference, not much of an advantage since they can still die.
Kenji Hatsune 31 Jan, 2020 @ 9:10pm 
Just thought you should know, as the mod is now, making an Organic Android Race causes your leaders to start at robot-ages. Not the sort of advantage you want to recieve with what is basically a cosmetic mod.