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The Glomo mod does not support the A3 standard group spawner so it is not possible to have groups of tanks or other things belonging to the Glomo mod to spawn again on a spot when destroyed.
So what I did was to simply place the tanks on other things on the map at the start and then sync them to an AI controller group spawner but set the spawn count to zero in each category otherwise you get A3 stuff spawining in a 1980s mission.
So what happens is that on start there are about 20 tanks aside AI controlled. These tanks are not replaced when destroyed. So there is no respawning going on.
I wish that Glomo supported group spawning but at the moment it does not tho I do check with each update to see if they have included that or not. It is not a hard thing to do.
So the only way of adjusting what is on the map at the start is to add or take away tanks.
I found when testing that the Leopards were so good that you needed twice as many T55s to make an even AI controlled game and so that is what I did.
Thanks for playing the mission and making a comment.
Not sure what you mean by AI ammount, what is that a typo. AI ammo, AI count? Dunno.
I am happy to make changes to improve the mission just let me know what you would like to see and I could do an update. I want to put the new Luchs AC in so it would be a good excuse for an update.
Thanks