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By the way, juggernaut cap mod has a bug, building is wh_main_dwf_workshop_4 now, which should be wh_main_dwf_workshop_3
You can find the values for the building caps in building_effects_junction_tables if you want to make adjustments in your own copy of the file.
If you want more of a particular unit, build more of that unit's buildings. There's no way you can build a dragon peak and a worship building in every one of your provinces: you have to choose what to build with your limited slots, and within the limits of your economy. Build more worship buildings, and you'll get more Phoenix Guard.
and 50 I means averaged weight, current average tier 3 return is around 35, 50 might be better
Anyway, those are just my feeling, if I want to increase phoenix guard cap myself what do I need to edit?
Your second point: 50x higher caps for T3 and below units compared to T5 units? No. Just no.
CA won't considering tier too much when assigning units, for example, last patch CA just move down Khaine worship building one tier
And by averagely, top tier 3 building will build just 1 to 2 times more than top tier4/5 building, may be increase return to about 50 will be better
except Dwarf which get +4 Hammerer and Ironbreakers, even more than Long Beards