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Animals Logic has an options menu where players can adjust the "mtbHours" of animal Hauling ("JobGiver_Haul") anywhere from "0" to "3". The mod default for this variable is "1.5", which is the value that un-modded RimWorld uses.
The tag "mtbHours" translates to 'Mean Time Between' Hours, with each in-game hour being 2500 ticks, or about 41 real-world seconds. A smaller number here has the game check animals more frequently (wait less ticks) to see if anything needs hauling.
Animals Logic can only change "JobGiver_Haul" of your animals, and only if the player changes it from the default "1.5" in mod options. I searched Animals Logic's source code, but I did not find changes to "WanderColony" or "WanderAnywhere".
My mod sets the "mtbHours" of animal Hauling to "0.6", which is far less than default. Also, it reduces "WanderColony" and "WanderAnywhere" from a range of "120 to 240" down to "90 to 160". This means that (a) pets should spend less time wandering around aimlessly and (b) the game doesn't wait quite so long to see if something needs hauling (because the animal was devoted to wandering around).
If you use both, I do not recommend putting Go Fetch lower in load order as it will cause a red error. Go Fetch will fail to patch "JobGiver_Haul" because it can't find it as Animals Logic changed it. But having Animals Logic load after Go Fetch does not cause any error or issue. I've tested this.
If you use Animals Logic and set Hauling to "0", then animals will haul non-stop (like with the Hardworking Animals mod) and they'll eventually drop from exaustion. As they haul non-stop, you won't see a difference from changes to WanderColony or WanderAnywhere. But if hauling is set to something where they have a chance to wander, you will.