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Which to my knowledge doesn't have a ripping tool out there for modeling support yet. It is to my knowledge a pretty open game engine, so designing a ripping tool shouldn't be difficult to make. Its just that Dopey and I aren't the type of guy to make a ripping tool.
If it comes to be, which I'm sure with such a big game coming out, then I could try to design a playermodel with custom animations from the game. If there's no animation support due to the dynamics of it, then I can try my best with valvebiped animations. May not be great looking.