Space Engineers

Space Engineers

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Helios MPD-1 Merge Pulse Drive
   
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3 Jan, 2020 @ 4:32pm
26 May, 2020 @ 5:49am
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Helios MPD-1 Merge Pulse Drive

In 1 collection by Major Jon
Helios Defence Systems (Plug&Play Guns/Turrets/Clang Drives etc.)
33 items
Description
[Vanilla|"Survival Ready"|Subgrids]

A simple and ridiculously overpowered "thruster" that works everywhere and for free. The most interesting thing about it is that it delivers a fixed acceleration independent from your ships mass, i.e. it gets more powerful the heavier your ship is. Also it does not apply a torque like grav drives do. The drive can produce thrust in two directions; the one it's pointing at and the opposite direction. So for thrust in all 6 directions you would need at least 3 of these, one in each axis.

The MPD-1 Merge Pulse Drive is a type of clang drive utilizing a very weird exploit with merge blocks. When two merge blocks, one on the main grid, one on a subgrid, are linked (they glow yellow) and you then push them apart laterally, they will stay linked and an acceleration is applied to your ship, depending on how fast they are pushed apart. The subgrid merge block is pushed out pretty fast by changing the offset of two rotors that are stacked on top of each other. The whole subgrid is mounted with a connector, which eliminates a sideways acceleration, that is present when the subgrid is mounted on rotors. The connectors are permalocked by the script btw, which makes it impossible to unlock them while the script is running. Additionally the the connectors, the subgrid part is also locked with a rotor for increased stability and safety.

Want to build it in survival?
Take a look at the third video.


Some stats:
-Blocks: 42
-PCU: 835
-Mass: 24.9 t
-Acceleration: ~33 m/s² or 3.3 g


How to use:
-Place as many as you like on your ship (in all directions you desire)
-Place a prog block and install the Clang Drive Manager Script
-That's it, your drives now work just like thrusters (wasd for power, 'z' for inertia dampening)


Tips:
-Works like a charm in combination with the MID-6-2 Merge Inertial Dampener
-You can remove the casing, but be careful
-There's also a manual mode in script, letting you toggle the drive from the toolbar instead of wasd
145 Comments
Major Jon  [author] 25 Feb @ 8:17am 
yes, if you get enough, a single button press will instantly accelerate you to max speed
CaptainDuckFart 24 Feb @ 1:44pm 
does the acceleration stack if you increase the amount of drives in one direction?
The Third Horseman 16 Nov, 2024 @ 11:51am 
Completed this like the video and instead of pushing me forward, it rotates me along the pitch access "upward" for forward, "downward" for reverse.

I've pulled it apart and rebuild it four times and gotten the same result each time. Not sure what I missed.
The Third Horseman 16 Nov, 2024 @ 10:46am 
The blueprint isn't showing up in my game's F10 menu. Yes I have experimental mode on. Yes, I have other blueprints. No, it's not multiplayer.
Zeusiboy 21 Oct, 2024 @ 6:10am 
Major Jon thank you for your great mods and drives i really love them. This one is definetly the best for my heavy ships. but it keeps breaking and bugging after a while... are you aware of that issue or is it just me
Parker9044 16 Oct, 2024 @ 6:04pm 
@Major Jon Thanks. I appreciate what you have done for the community. It was worth a shot :se:
Major Jon  [author] 16 Oct, 2024 @ 7:58am 
I don't think that's possible really. Maybe with an event controller that triggers the prog block when it detects a thruster being fired, but that would be quite convoluted. The Ai itself won't recognize this or interact with the prog block in any way, they only know thrusters.
Parker9044 15 Oct, 2024 @ 3:26pm 
@Major Jon Hey great mod btw! I was wondering if you can get this to work for AI? I'm attempting to make a boss encounter that will need a lot of armor and less thrusters. Hence this drive. Please let me know if its possible and what I will need to change in the script! :steamthumbsup:
Zeusiboy 3 Jul, 2024 @ 11:49am 
did this break? i have one of the directions its up/down always exploding on me after a while
Major Jon  [author] 21 Oct, 2023 @ 7:40am 
theoretically yes, but small grid merge blocks are super weak, so it's pretty pointless