Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
// MISSIONS CYCLE (see below)
class Missions {
class Mission1 {
template ="Antistasi-Altis-2-5-3.Altis";
difficulty = "Custom";
class Params {};
};
};
If you choose Custom as the difficulty, then it reads the settings you choose inside the server's server.armaprofile. Options for which can be found Here [community.bistudio.com]
As for changing factions, simple explanation is unpacking the pbo, finding the selector.sqf file, finding the correct line and changing the name of the template that needs to be used. A more detailed explanation can be found on the discord linked above and reading the pinned messages inside the #help channel.
One of the developers created a template for BWMod however it never quite reached a state we were happy with. It is possible to port though as far as I am aware.
BWMod into (this) AntiStasi?
The AI, especially in the early game where you have yet to purchase training levels, are awful at spotting enemies and without spotting, they struggle to fight back. Most of this spotting must be carried out by a player and thus when you go down they are likely to lose track of enemy forces.
One thing you should do is ensure that the AI are set to revive you through the Y menu, this will hopefully have them work to get you back up if they can.