Total War: WARHAMMER II

Total War: WARHAMMER II

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Karak Kadrin: Iron & Gems - Resource Expansion Project (W&P Update)
   
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Tags: mod, Campaign
File Size
Posted
Updated
134.162 KB
5 Jan, 2020 @ 3:38pm
6 Dec, 2020 @ 9:50am
6 Change Notes ( view )

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Karak Kadrin: Iron & Gems - Resource Expansion Project (W&P Update)

Description
(No longer being updated)

IMPORTANT:
You can find an updated version of the combine mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1956272268
I do not have plans to update this further, but will probably add it to Warhammer 3 upon release. This mod is stable and should not need further updating. If the launcher says the mod is outdated, that does not mean it will not work.

Description:

This adds both iron and gems to Karak Kadrin. Ungrim Ironfist and other nearby Lords can benefit.

Fluff:
"The mines of Karak Kadrin contain many of the metal ores and precious gems found in Zhufbar and Karak Varn (except for gromril). The extent of these deposits ensures that Karak Kadrin remains one of the wealthier Dwarfholds.[3b] In particular, seams of coal and iron are mined, providing the raw materials for the manufacture of Kadrin Steel." -Dragonslayer by William King

This only edits Karak Kadrin. If you are looking for the all-in-one mod, that can be found here.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1956272268

Separate downloads for other settlements can also be found on the main page, including:

Skavenblight - Added flesh farms (pastures for other races)
Marienburg - Added gold and kept spice
Karak Eight Peaks - Added gold and kept goats as they were, so you can have both.
Fyrus - Added wine.
Karak Kadrin - Added gems and iron.
Pfeildorf - Added wood and pastures. It already has a unique wine building too.


This mod does not edit Startpos, so can be used with other mods that do edit that. One that I recommend provides additional building slots and can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1553866321

I'm open to suggestions, but will probably start with major settlements. In order to avoid Startpos edits, it is a requirement that settlements I add resources to are unique. (Altdorf, Karak Eight Peaks, Hexoatl, etc.)

Enjoy!


FAQ

Q: Is this compatible with ...
A: Probably. This adds files rather than changing them and should be compatible with just about everything. I use over 40 mods myself and this works. Let me know if you discover a specific conflict and I'll see what I can do.

Q: If the settlement has 2 resources, why can I only see one icon?
A: Without editing the actual User Interface, that isn't something I can fix. You'll still see both building chains, but the settlement name will display whatever the first resource in the file is.

Q: It's not working!
A: Disable your other mods and run just this one, then enable your other mods one by one until you find the conflict. Let me know what that is and I'll look into it.

Q: Can you add a resource to ...?
A: I'm open to suggestions! I'd like resources I add to be justifiable through lore or common sense. For example, it makes sense that Karak Eight Peaks would have gold or diamonds, and I can't fathom why CA chose goats instead. Now it has both.

Q: "Skavenblight is great-best! Give it diamond-gems and gold yes-yes!"
A: I smell a rat...
9 Comments
Fangvyr  [author] 6 Dec, 2020 @ 10:00am 
Sorry for the late reply. Yes, this is savegame compatible. You can add it at any time and see the benefits. Removing it could cause issues if you've already built a building chain for the removed resource. For this mod, as an example, if you uninstall during a campaign but have already built the iron mine, it will still be there.
Onyxian 5 Jun, 2020 @ 10:14pm 
Is this savegame compatible?
Fangvyr  [author] 27 Apr, 2020 @ 1:37pm 
Thank you for your kind words!
kenney455 25 Apr, 2020 @ 9:30pm 
great mod, thank you for taking time to keep these mods running! You rock:steamhappy:
Ciaphas Cain 11 Apr, 2020 @ 3:44pm 
Excellent! I shall give it a wee go now then!
Fangvyr  [author] 11 Apr, 2020 @ 1:28pm 
I use SFO myself and haven't had an issues. As far as I'm aware, my mods are the only ones on the workshop that make these specific changes.
Ciaphas Cain 11 Apr, 2020 @ 1:26pm 
Any idea how well this works with SFO?
Fangvyr  [author] 17 Jan, 2020 @ 1:31pm 
Good idea, thank you. I'm taking care of some family health and then expect to release updates more regularly again.
DevilSlayer 17 Jan, 2020 @ 1:21pm 
Hello! I like the way U are going with resource upgrades :) Obsidian for Karaz-a-Karak?