Total War: WARHAMMER II

Total War: WARHAMMER II

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Pfeildorf Wood & Wool - Resource Expansion Project (W&P Update)
   
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Tags: mod, Campaign
File Size
Posted
Updated
114.649 KB
5 Jan, 2020 @ 4:41pm
6 Dec, 2020 @ 9:50am
4 Change Notes ( view )

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Pfeildorf Wood & Wool - Resource Expansion Project (W&P Update)

Description
(No longer being updated)

IMPORTANT:
You can find an updated version of the combine mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1956272268
I do not have plans to update this further, but will probably add it to Warhammer 3 upon release. This mod is stable and should not need further updating. If the launcher says the mod is outdated, that does not mean it will not work.

Description:
This adds wood as a resource for Balthasar Gelt and the Empire in Pfeildorf. I also added the pastures chain, which offered growth and bonuses rather than a tradable resource. Gelt also has a unique building which produces wine.


This only edits Pfeildorf. If you are looking for the all-in-one mod, that can be found here.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1956272268

Separate downloads for other settlements can also be found on the main page, including:

Skavenblight - Added flesh farms (pastures for other races)
Marienburg - Added gold and kept spice
Karak Eight Peaks - Added gold and kept goats as they were, so you can have both.
Fyrus - Added wine.
Karak Kadrin - Added gems and iron.
Pfeildorf - Added wood and pastures. It already has a unique wine building too.


This mod does not edit Startpos, so can be used with other mods that do edit that. One that I recommend provides additional building slots and can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1553866321

I'm open to suggestions, but will probably start with major settlements. In order to avoid Startpos edits, it is a requirement that settlements I add resources to are unique. (Altdorf, Karak Eight Peaks, Hexoatl, etc.)

Enjoy!


FAQ

Q: Is this compatible with ...
A: Probably. This adds files rather than changing them and should be compatible with just about everything. I use over 40 mods myself and this works. Let me know if you discover a specific conflict and I'll see what I can do.

Q: If the settlement has 2 resources, why can I only see one icon?
A: Without editing the actual User Interface, that isn't something I can fix. You'll still see both building chains, but the settlement name will display whatever the first resource in the file is.

Q: It's not working!
A: Disable your other mods and run just this one, then enable your other mods one by one until you find the conflict. Let me know what that is and I'll look into it.

Q: Can you add a resource to ...?
A: I'm open to suggestions! I'd like resources I add to be justifiable through lore or common sense. For example, it makes sense that Karak Eight Peaks would have gold or diamonds, and I can't fathom why CA chose goats instead. Now it has both.

Q: "Skavenblight is great-best! Give it diamond-gems and gold yes-yes!"
A: I smell a rat...
5 Comments
Fangvyr  [author] 6 Dec, 2020 @ 9:58am 
Updated for Twisted & Twilight. Enjoy!
Dukhat 2 Feb, 2020 @ 9:50pm 
That image is disturbing & hilarious at the same time :lunar2020horrifiedrat:
Fangvyr  [author] 9 Jan, 2020 @ 8:15pm 
Thanks for the suggestion. I'll keep it in mind!
dreadedladie 9 Jan, 2020 @ 6:36pm 
Loving this series of mods, can't wait to see what you've got next. One or two more places to produce "spices" would be nice for the Araby region and another place to produce either marble, lumber, or gems (maybe even pastureland or vineyards) in Naggaroth could help keep that part of world relevant for expansion and help lesser factions stick around longer.
Fangvyr  [author] 9 Jan, 2020 @ 5:50pm 
I just realized I've had this hidden for a few days. Oops, and enjoy!