Tabletop Simulator

Tabletop Simulator

Not enough ratings
Hand Counter
   
Award
Favorite
Favorited
Unfavorite
Number of Players: 1, 2, 3, 4
Assets: Scripting
Tags: Misc, 4+, Templates
File Size
Posted
Updated
9.091 KB
9 Jan, 2020 @ 6:47am
2 May, 2020 @ 12:12am
5 Change Notes ( view )

Subscribe to download
Hand Counter

In 1 collection by Liyarin
Utility Scripts by Nyss AKA Liyarin
19 items
Description
This is a custom object that will spawn automatic counters for your hands, no matter what game you're playing.

All you need to do is save this object, then spawn it to any game you want.
As long as the object is on the table, the script will work, so feel free to move it to a inconspicuous location.

Whenever you shuffle (press R) on this object, it refreshes the script, in case the hands moved around or a counter got lost for any reason.

If you want, you can unlock the counters and move them around to your place of choice, but if you pick up the hand again, they'll reset back to their original positions.



If you like my mods and wish to support me, you may do so here[paypal.me].

I now make tabletop simulator mods by commission, if you're interested, request one here[www.fiverr.com].
5 Comments
Liyarin  [author] 29 Jun @ 10:56pm 
It's not really an issue, I can hide the error message I guess, but it's not doing anything bad. Just change your color to one that actually has a hand and the error will stop
Yazawa AkiOS 7 Jun @ 5:39am 
I dunno if you still actively maintain this item but, found an issue:
If the player is seated on a color that doesn't have a corresponding hand zone on the board (for example, the player's color is defaulted to WHITE on launch of the game, if they load up a game/table that doesn't contain a seat/hand zone for WHITE while having this scripted item, the error occurs) it tries to add a hand count to the player of that color per second, but instead prompts the error "Error calling Lua functions, countItems, in Timer: Object reference not set to an instance of an object" on each failure since the corresponding hand zone of that color does not exist.
Still good stuff tho
Flopol 5 Apr, 2021 @ 3:28am 
There's a slight modification to be made to handle multiple hands per players but otherwise it's great
Liyarin  [author] 6 Apr, 2020 @ 9:30pm 
I ignored it because I saw it before seeing this message, thought it was just some random person, so I sent another invite. And sure, we can talk about it.
Patrick_FF 6 Apr, 2020 @ 10:57am 
This is great - thank you! I have added you on Steam to discuss if this can be modified slightly for our game (FunkiFruit). We have credited you, and are using it at the moment. Thanks Patrick