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If the player is seated on a color that doesn't have a corresponding hand zone on the board (for example, the player's color is defaulted to WHITE on launch of the game, if they load up a game/table that doesn't contain a seat/hand zone for WHITE while having this scripted item, the error occurs) it tries to add a hand count to the player of that color per second, but instead prompts the error "Error calling Lua functions, countItems, in Timer: Object reference not set to an instance of an object" on each failure since the corresponding hand zone of that color does not exist.
Still good stuff tho