Streets of Rogue

Streets of Rogue

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Wyder's Chunk Pack
   
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Tags: Chunk Pack
File Size
Posted
Updated
1.298 MB
10 Jan, 2020 @ 5:16pm
26 Jan, 2020 @ 5:01pm
7 Change Notes ( view )

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Wyder's Chunk Pack

Description
35 chunks + some generic (44 in total)

And yes, you can use them in your campanings (if they are worthy your campaings enough, just give credit okay?);

Some of them are regular chunks, but rest are just creative use of game mechanics so make sure which ones suits you and which ones don't;

Contained chunks:

- SHOB (Shop, Hideout, Office and Bar)

- 2 Hideouts

- Big Slave shop

- Big Bar

- Big Zoo

- Small House
- Dormitory

- Small hokey rink
- Big hokey rink (It's to big and too ugly and I love it,also it was my first chunk and...)

- 2 x big bank, which loot can be lost if you will be too loud

- Military Base

"Hit the barrel to continue":
- 3 x explode the barrel and fight supercops for loot
- Flame arena, explode the barrels and set this wooden arena on fire, what will slowly release some hostile NPC (and 2 chests, FIREMANS ARE NOT ALLOWED!!!)
- Necronomicon - one broken computer for one safe and 4 angry zombies
- Warzone (Many items for big threat)

"Why there are so many of them?":
- 3 x Blahd houses in different sizes
- 3 x Crepe houses in different sizes
- Small Canibal cabin (Cabinal)
- Small Assassin shack

- Level start in building on fire
- Level start in arrest (thief have a lockpick)
- Level end guarded by cops and weapion detectors
- Tunnel guarded by cops and weapion detectors
- Dead end

On river:
- Lighthouse
- Platform
- Watch tower (north)
- A single chest in open space guarded by many turrets (east)
- Dance platform (south)
- 2 vendor stands (west)

- 2 Forests
- 2 Destroyed buildings
- Power plant (guarded generator)
- Podium Park

Also check my campaign "The Arena: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1980549278&searchtext=
13 Comments
Wyder_PL  [author] 31 Mar, 2024 @ 12:41pm 
@Mortus Set chunk Description to Slave Shop
Mortus 7 Mar, 2024 @ 9:29am 
Just curious, but how did you make the slaveowners actually own the slaves? I am unable to figure it out. Thanks!
GenEric1110 23 Aug, 2020 @ 1:58pm 
ok
Wyder_PL  [author] 23 Aug, 2020 @ 1:10pm 
You can manually extract chunks from chunks pack and then make new chunk pack from extracted chunks apart from those chunks you don't like, in this case the exploding ones;
GenEric1110 22 Aug, 2020 @ 11:23am 
can you make a vercion without those chunks please
GenEric1110 22 Aug, 2020 @ 11:22am 
stuff blowing out when you just enter teh level
GenEric1110 22 Aug, 2020 @ 11:22am 
ey hte pack is good but theres a big problem
Wyder_PL  [author] 14 Jan, 2020 @ 9:53am 
In the tunnel case it's how special type "tunnel" work and I can't find any other type that can be better for this, not my fault that tunnel can lead to wall;

In the starting fire thing I can change the "special description" of that chunk so it will be limitef for some districts, but I don't want to do that because it wont respawn often when many other starting chunks will be installed (you can add more "level start" chunk so it will decrease occurences of this seemingly deadly trap);

While writing this comment I came up with new ideas of chunk, even 1 "level start";
Bafbegagglestick 14 Jan, 2020 @ 8:05am 
You've got some great ideas but sometimes the tunnel leads guards lead to... a wall. So you've got a security bar into an empty room.
Also the starting fire thing was happening too often for how dangerous it is. I'm aware of the window trick, but it sucks how often I have to lose 15 health right at the start just because.
Wyder_PL  [author] 12 Jan, 2020 @ 10:09am 
Also there is a window in the first room, it will only cost you 15 HP