Total War: WARHAMMER II

Total War: WARHAMMER II

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Flamboyant's - Additional Events for Wood Elves and Empire
   
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629.019 KB
10 Jan, 2020 @ 5:30pm
5 Jan, 2022 @ 9:40am
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Flamboyant's - Additional Events for Wood Elves and Empire

In 1 collection by Flamboyant Schemer61
Flamboyant's WH II Mods
52 items
Description
DECOMPOSED'S EXPANDED ROSTER GOBLINS PACK IS OPTINAL FOR FOREST GOBLIN INVASION EVENT

This mod adds 6 new events 2 new dilemmas and 3 more events that are tied to those dilemmas in total.

For Empire:

Norsca Attack On Nordland
At turn 54 a norscan army will attack nordland.

Mysterious Beverage
There is a mysterious tavern that sells that beverage in Reikland. People are getting addicted to it. You can either destroy it or let it stay and deal with the consequences later.

Observatory In Nuln
A stranger wants to built an observatory in Nuln. You can let him do it or refuse it. There will be consequences for the both choices.

Kislev:

As long as city of Kislev is under control of Kislev faction group, ALL imperial factions will get:
+3 morale to all units
+2 siege holdout time

Karaz-A-Karak:

As long as a dawi faction holds Karaz-A-Karak, ALL imperial factions will get:
+3 tax
+14 % trade income

Vampires event:

If Templehof, Vampire Conts and Vlad's factions are defeated, ALL imperial factions will get:
-2 vampiric corruption.

Forest Goblin invasion:
At turn 88, 5 forest goblin stacks will emerge in middenland and declare war to middenland and reiklan. You have to use Decomposed's expanded roster goblins for this event to work.

The Plague
At turn 48 a plague will devastate every imperial faction for 12 turns.

Followers of Nurgle:
At turn 66, you will have lots of chaos armies spawn in southern empire. If u are playing as Reikland or Golden Order, u'll have extra enemies.

For Wood Elves:

If all 4 provinces in Athel Loren is under control of a faction thats in Wood Elf culture group, all 4 wood elf factions in Athel Loren will get:

+2 morale for all
+2 experience for new recruits
+10% ammunation
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The mod is added in my events compliation mod

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1641884834

Compatibility
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It is a .lua scripted mod should be compatible with everything. Doesn't change any tables, just adds some. I highly recommend using shaky_rivers amazing mods. I'm using a lot of them myself too.


PLEASE READ:
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I have a patreon account now everyone! I am doing my mods for free, but a little help would be appreciated. Even $1 is worth a lot for me. I'm waiting for your support :
https://www.patreon.com/user?u=21220586


Troubleshoot
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If there are any problems, please let me know.

Special Thanks to:

-Modding Den

-All my subscribers

I couldn't do the mod without them
38 Comments
Flamboyant Schemer61  [author] 20 May, 2022 @ 7:12am 
Yeah man if you are using too many scripted mods that might be the issue
NuGuNz 19 May, 2022 @ 5:01pm 
Nora can invasión bugged out for me spammed like 10 messages and armies spawned on top of each other. I have a heavy mod order so that might have contributed.
Lobuno 27 Dec, 2021 @ 11:57am 
Thanks!!! Got'em all in the compilation :D
Flamboyant Schemer61  [author] 27 Dec, 2021 @ 11:09am 
I've cut the armies from forest goblin invasion and plague events a lot but it still is difficult. Not even close to what it was tho. I would love to make more dilemmas too but its too time consuming mate. I really am sorry. Too much work for one guy to do
Nox 20 Sep, 2021 @ 11:28pm 
I would generally prefer, if these invasions would be pinned to decisions with benefits and drawbacks like the Beverage or Observatory event. The Followers of Nurgle event e.g. could be tied to the plague building up.

Like event:
Level 1 - Rumors of Plague: Options could be suppress rumors (public order -4 for 6 turns), find a cure (pay 3k money), ignore (Chaos corruption for 6 turns).

Level 2 - Outbreak of the Plague: Quarantine (Trade -100, Growth -10, Public Order -4 % for 6 turns), Continue to find a cure (pay 5k money), Slay the infected (Chaos corruption, but also public order increase for 6 turns).

Level 3 - Dead Men Walking: Followers of Nurgle spawn 4 stacks. Minus 2 stacks for each find a cure; minus 1 stack for Quarantine.

Level 4 - Time of Splendor: Some boni to choose from, after everything is done, to negate some overall negative impacts of the event, like higher chances to detect undercities etc.
Nox 20 Sep, 2021 @ 1:20pm 
The Followers of Nurgle Event is kinda far too brutal, especially if played with SFO (which every sane person does). Especially since they spawn shortly after the plague event, which increase recruitment time for a tremendous amount of campaign time (12 turns from 60 turns is 1/5 of total campaign time at this point).

7 full stacks of chaos is by far too powerful. I recommend to reduce it to around 2 stacks (which is already insanely powerful for turn 66 in SFO) or to drastically reduce the amount of Chaos Warriors in the stacks and fill it with Cultists/Norscan instead.
Flamboyant Schemer61  [author] 4 May, 2021 @ 3:45am 
events are coming a bit later now
Flamboyant Schemer61  [author] 4 May, 2021 @ 2:46am 
I'm updating all my scripted mods and I'll check this one too everyone. Will try to fix it and maybe make the invasions a bit later? I dunno for sure but I'll give details in the description
Circuleer 26 Mar, 2021 @ 11:45am 
Did some of the turns on which the events happen change?
Bleinz 5 Mar, 2021 @ 2:51pm 
I feel like there should be some chain of events leading to the nurgle invasion. Right now, even if it gets nerfed (I'm using your event compilation mod) it feels very sudden and if you want to be prepared you just have to metagame and take bretonia before uniting the empire or have armies on your province the turn before the invasion without a single event having pointed to an invasion coming. I dont know, it just feels weird. Maybe adding some text events some turns before or a chain to help you prepare would be nice. Just an idea though, this is a brilliant set of mods.