Garry's Mod

Garry's Mod

107 ratings
[TFA] [AT] M4A1 SOPMOD Block II - Custom
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
138.615 MB
11 Jan, 2020 @ 1:29am
25 Jan, 2022 @ 11:24pm
25 Change Notes ( view )

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[TFA] [AT] M4A1 SOPMOD Block II - Custom

In 1 collection by dangerman1973
Dangerman's Arsenal 2
765 items
Description
From Dangerman Industries, our latest; a Colt M4 SOPMOD Block II 5.56mm assault carbine; This custom model comes equipped with optional sights, a side-railed laser aiming module, an M203 grenade launcher, additional ammunition including incendiary rounds, and suppressor

TFA Base, INS2 Parts and Mk18 props required

Model and textures: Is that you, John Wayne?, New World Interactive
Sounds: New World Interactive, Infinity Ward, ProSoundEffects[www.pond5.com]
Animations: {Z}Mike
20 Comments
sunny 12 Nov, 2022 @ 10:14am 
ive shat
yeperst 24 Jan, 2022 @ 4:37am 
YESSSSSSSSSSS YESSSSSSSSSSSSSSSSS YESSSSSSSSSSSSSSSS
HXTH 22 Feb, 2021 @ 3:43am 
EOTech not able to use again
HXTH 31 Dec, 2020 @ 8:21pm 
What you lack is this module, [TFA][AT] Sights Pack,at least I am
HXTH 31 Dec, 2020 @ 8:02am 
yep
dangerman1973  [author] 31 Dec, 2020 @ 2:30am 
@HXTH Have you sub TFA Base and INS2 Parts?
dangerman1973  [author] 31 Dec, 2020 @ 2:29am 
Have you sub TFA Base and INS2 Parts?
HXTH 31 Dec, 2020 @ 12:38am 
Error! Variable "$phongtint" is multiply defined in material "models/saraphines/sopmod/ddrail"!
Error! Variable "$phongalbedotint" is multiply defined in material "models/saraphines/sopmod/rail_cover"!


That's what the console says
dangerman1973  [author] 30 Dec, 2020 @ 7:30am 
@HXTH disable all addons, the enable the gun and the required items.
HXTH 30 Dec, 2020 @ 5:55am 
I don't have any modules that are gun accessories, and other modules are character and special action modules. In theory, they won't be affected by the sight?