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byteframe8-Rustic_Restaurant
   
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Theme: City, Real
File Size
Posted
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335.740 MB
11 Jan, 2020 @ 8:49pm
24 May @ 9:24am
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byteframe8-Rustic_Restaurant

Description
Stay a while, and glisten! Free food and lodging for troubled vr youths! This one just flew off the tips of my fingers, I barely used the undo function at all and kinda Bob Rossed the hell out of this.

I got all story-telling with the props and stuff its really funny, go on and chortle. This level looks pretty cool I guess, I need to make my lights brighter though I think. I also almost lost the whole map contents because I deleted and not hide an inverse selection. Be careful with autosave. Overall, I was careless in construction and could have been prouder of my workflow, and was dismayed at the off grid problem, but the result is quite pleasing to me, this one came out pretty well, I think.

This is cooler than #5 and was made in a similar style. Started at the living plant wall and made my wall template, but It got screwed up a lil bit. Was just winging it, and wasnt sure I was making a restaurant at first. I have the wherewithall to be careless and fix it later, and this map was map with ease and confidence but also carelessness for the first quarter, so that when I wanted to fire it off, I had more work to do. to clean it up. I need to maintain more discipline on maintaing the template geometry.

I was satisfied with the upkeep until I noticed that alot of geometry fell off grid or did that strange ♥♥♥♥♥♥♥♥ I cant understand (see included screenshot), and which point I demur and tend to eye the finish line; tried to be more intelligent with subdivision for lighting, with various new strategies and alot of manual application, it seems to benefit from polish. Overall it looks pretty good, and I juiced the ambient oclusion for effect. Still dont really know what I'm doing with the cubemaps, but I throw a bunch of em in there (maybe too much) and try to avoid heinous contrast lines. The time of day (apparently) appears to be like just before sundown, or maybe early morning, hard to tell. Desert style is nice, and easier to dispense than the forest.

Some spots are out of scale, particularily the booths. Bathrooms are a bit too spacious too. The ceiling fans will hit your head if you're a tall person. Scale overall seems satisfactory me, seeing as I barely tested this, as per usual. Ceiling height is 112 inches.
6 Comments
byteframe  [author] 6 Feb, 2023 @ 2:30pm 
Winter peak and the halloween one and maybe some of the others were, surprise surprise, made by outside companies, not valve.
Socrates 22 Feb, 2020 @ 1:11pm 
Thanks for responding. I guess the steam docs just aren't complete enough for me. I need a much more fleshed out example and also the .VMAP files so i can see how its all put together. Why hasn't valve released any .VMAP files for their example destinations like Winter Peak? Its so weird.
byteframe  [author] 19 Feb, 2020 @ 5:19pm 
I dont think my levels are that great, but I tell ya, this praise really helps my self esteem. :heartglow:
INTOWN 19 Feb, 2020 @ 5:06pm 
You have to understand, I am fairly new to VR and when I went into this one, I was getting kinda moist around the eyes quite frankly, because this one is so immersive. ...so..."there" and real
I LOVE desert environments...I love picture windows. I wish the outside was more sunny and all blue sky...clouds I think kinda look depressing because they dont move in these VR things. but I am loving just sitting in there. I would like more like this. oh, maybe add a woman standing somewhere inside to make it seem more alive maybe standing by the wink looking out the window or something. anyways you are a genuis at this stuff!!
byteframe  [author] 17 Feb, 2020 @ 4:12pm 
I followed the steam wiki. It was many weeks of making really dumb geometry and house plans that didn't go anywhere, and I got discouraged, but I just kept at it, and eventually fell upon a construction style of my own that seems to work. I don't know how my method compares to any other level editor or 3d modeling suite as Ive never used any other ones. Since I don't know how hammer2/byteframe_style compares to anything else I'm having a hard time offering recommendations, but I quess I've become great friends with the bridge tool.
Socrates 17 Feb, 2020 @ 12:47pm 
Hi man. Youre really tearing it up with all these destinations! Can I ask where you learned how to use the Steam2 version of valves tools? Ive really struggled with them. The online tutorials are lame and it seems like most of the devs from the steam 1 CS days never carried over to Steam2.