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If a hyperlink/reference to the Klei forums is needed I can make another post specifically to be included here, but there are also other people noticing this disparity.
SimAndRenderScheduler+Sim4000msUpdater.Update (ISim4000ms updater, System.Single dt) (at <82d98ed04cc642f199bc654910617431>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <82d98ed04cc642f199bc654910617431>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <82d98ed04cc642f199bc654910617431>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <82d98ed04cc642f199bc654910617431>:0)
Game.SimEveryTick (System.Single dt) (at <da38104af1d24eb199a83654e3e6683e>:0)
Game.Update () (at <da38104af1d24eb199a83654e3e6683e>:0)
Build: U54-646843-SCR
PeterHan.StockBugFix.FoodDiagnostic_CheckEnoughFood_Patch.GetRequiredFoodPerCycle (System.Collections.Generic.IEnumerable`1[T] dupes) (at <876aa8bccfba44fda3152dd8848f7747>:0)
PeterHan.StockBugFix.FoodDiagnostic_CheckEnoughFood_Patch.Prefix (FoodDiagnostic __instance, ColonyDiagnostic+DiagnosticResult& __result, System.Single ___trackerSampleCountSeconds) (at <876aa8bccfba44fda3152dd8848f7747>:0)
(wrapper dynamic-method) FoodDiagnostic.FoodDiagnostic.CheckEnoughFood_Patch1(FoodDiagnostic)
DiagnosticCriterion.Evaluate () (at <da38104af1d24eb199a83654e3e6683e>:0)
ColonyDiagnostic.Evaluate () (at <da38104af1d24eb199a83654e3e6683e>:0)
FoodDiagnostic.Evaluate () (at <da38104af1d24eb199a83654e3e6683e>:0)
This mod will break the translation of food.