Enderal: Forgotten Stories

Enderal: Forgotten Stories

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Dynamic Fast Travel
   
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Equipment: Miscellaneous
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9.839 KB
16 Jan, 2020 @ 4:16pm
6 Feb, 2020 @ 11:56am
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Dynamic Fast Travel

Description
Deutsch: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1970813092

I've read about the comments of people that they would like to have that feature back.

Even though it can break a lot of the game, as there are sections where you are not allowed to fast travel / teleport.


This mod got inspiried by the original Fast Travel mod, but got enhanced to be compatible with the Forgotten Stories ESM and either got a similar function as the teleport spells.

Fast Travel is only possible if teleport spells are possible too.
So this should make the original fast travel function of Skyrim a bit more secure.

Use it still at your own risk and will!
WARNING:
DO NOT USE "TMM 1" in console to unlock all map markers! As by that and by using the fast travel system you definitely break your game!
Also do NOT use the system when you go with Jespar to Ark and already have a fast travel point available. You might miss a story-related conversation that progresses the quest stage.
There are a few points - especially with followers and going for the main quest - where you rather should go by foot. ;)
10 Comments
kiwiandlime 16 Jul @ 10:19am 
on the launcher
step 1- click steam workshop and install like other mods
step 2- click on data files and check the mod
step 3- Enjoy
step 4- Say Danke to the modder
Preguiça 31 Jan, 2023 @ 3:00am 
thanks
Tyr 29 May, 2021 @ 6:54am 
Works fine, thx, great work.
Just Chill  [author] 14 Jun, 2020 @ 10:25am 
Aside of that, you are also not allowed to fast travel during combat, when enemies are nearby, when you are falling, ...
It's Skyrim-original functionality. Luckily I have restored these messages, as initially they weren't available and even I thought it doesn't work properly. XD
Just Chill  [author] 14 Jun, 2020 @ 10:22am 
Have you tried using a teleport spell or scroll?
These ones only work when the game allows it.
So it's the best way to check it out.

You can either use the console for this command:
GetGlobalValue intTeleportGlobal

It will tell you the current state of the variable.

And the code works like this:
https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/3799283881290944363/?appid=933480

The variable you see there will be set by the game itself on various occasions. So changes are good that the game doesn't allow you to fast travel.
I do NOT overwrite that as the mod is already bad to use in the first place.
The game was never intended to support fast travel.
Larson 14 Jun, 2020 @ 9:58am 
It doesn't work, just says that i'm not allowed to fast travel, shit mod
Just Chill  [author] 6 Feb, 2020 @ 11:58am 
V1.3 is up and running.
"Fast travel not allowed" messages got restored.
Just Chill  [author] 6 Feb, 2020 @ 4:34am 
I feel pretty embarassed now for being so impatient blaming the Papysus for not working properly.


Actually, it's only the missing Skyrim-default messages. "Cannot fast travel when enemies are nearby" and stuff like that. XD
I try to implement these messages just for the sake to clear even my own confusion. ^^


Hah, took me really more than one week to figure that out. I really don't use that function often.
Just Chill  [author] 20 Jan, 2020 @ 2:58am 
By the way, I didn't just updated the BSA with a newly compiled script, I even changed the script name just to be sure no weird legacy stuff could get called.
I am still not sure how the Creation Engine handles and especially saves scripts into the savegame, but I don't take any chances.
Just Chill  [author] 20 Jan, 2020 @ 1:51am 
Hahaha, even in the video it doesn't cover the bug. XD
I only used the fast travel once there and didn't even bother checking the menu a second time if the fast travel still works.
I've fixed the issue now and fast travel works more than one time. :)