Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The level design is really promising at times, if you can look past the aforementioned Zombie Overload. Level 3 was a highlight. I like the idea of a dense forest where you can hide in the bushes as the Zombies walk past. Unfortunately, I don't think this works in practice.
Level 2's midpoint was very entertaining as well, using a Time Bomb to blow up a barricade to proceed into the level. Good stuff.
Level 4 is where I gave up. The bridge is atrocious. There's genuinely 30+ Zombies packed tightly on *just* the bridge. There's easily another 50 or so Zombies nearby.
Somehow in a game that lacks this issue, this Campaign finds a way to add in spongey enemies. It does this by SPAMMING Zombies everywhere. I hope you like Left clicking because you'll be doing A LOT of that here.
戛然而止有点可惜