The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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DESTRUCTO BALLS!
   
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22 Nov, 2013 @ 5:18pm
28 Nov, 2013 @ 6:47pm
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DESTRUCTO BALLS!

Description
WARNING!: This mod is super fun! (but also OP!)

=============================
- WHAT IS THIS MOD -
=============================


This mod adds 6 Destruction Spells (3 deploys, 3 triggers) to the player, all of which functions with "Destructo Balls" (which are basically projectiles).

All damage output (excluding fall damage) can now be set in-game with an options spell (see below).


=============================
- UPDATES -
=============================


11/28/2013
- Options spell UI now shows the damage being set, instead of in the notifications, to improve responsiveness.
- Fixed the book that adds all spells to actually add all spells.

11/25/2013
- Added a new spell "Destructo Balls - Options" to set damage output. This can be learned from a book (spell tome) sold by the same 3 vendors (see below).
- Added separate books (spell tomes) for each spell.


=============================
- THE SPELLS -
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Destructo Launch:
Deploy a fast moving Destructo Ball. Will knock back and damage targets on hit.

Destructo Scatter:
Continuously deploy slow moving Destructo Balls. Will damage targets on hit.

Destructo Set:
Continuously set Destructo Balls at your position.

Destructo Trigger Discharge:
Will find all Destructo Balls and explode them, damaging adjacent targets.
Ideally used with Set or to clear all deployed Destructo Balls.

Destructo Trigger Mega Ball:
finds the nearest Destructo Ball to create a Mega Ball, which sucks in and damages targets within a 300 ft radius. Will explode at the end (or at recast), dealing explosive damage. Nearest DB priority: Launch > Set > Scatter .
Ideally used with Launch or Set for combos.

Destructo Trigger Onslaught:
Targets aimed at by the crosshair will get hit by all deployed Destructo Balls at a high velocity.
Ideally used with Scatter or Set for combos.

Destruco Balls - Options:
Brings up an options menu to set damage output for all spells. I will probably work on a cost options later on.


If you are creation kit savvy, you can set the cost of all 6 spells. They are spell items labeled "__DBLaunch", "__DBScatter", "__DBSet", "__DBTriggerDischarge", "__DBTriggerMegaBall", and "__DBTriggerOnslaught". Just type "__" two underscores in the filter of the object window to quickly find them. Open the spell item, untick "Auto-Calculate", and set the cost to whatever you want. Keep in mind that these spells are destruction magic, so things like destruction perks will affect the cost (cost in-game will be less than what you set in the CK if you have the perks).


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- HOW TO LEARN THE SPELLS -
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All 6 spells + the options spell are learned via reading a book (all or separate). The books can be bought from these vendors:

- Belethor's General Goods in Whiterun
- Farengar Secret-Fire in Dragonsreach in Whiterun
- Riverwood Trader in Riverwood

Or you can manually add the book or spells via console by typing [ help destructo ] which should give you 7 SPEL items and 8 BOOK items with the "Destructo" names.
Use the commands player.additem or player.addspell


Alternative download links:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=197287508
http://www.loverslab.com/topic/25090-destructo-balls/
http://tesalliance.org/forums/index.php?/files/file/1650-destructo-balls/
45 Comments
Dagda 3 Oct, 2015 @ 5:43am 
What mod is it so NPCs talk japanese?
jordan99.evans 23 Jul, 2015 @ 9:51am 
you should make a magic mod based off of this http://fairytail.wikia.com/wiki/Heavenly_Body_Magic
(☬) Silver Banshee 11 Jul, 2014 @ 7:31pm 
best mod everrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr, god i love using this
Jaron Kitsune 6 Mar, 2014 @ 3:48am 
Hmm... :/ Either there's a conflict or something else. Maybe I'll try un-subbing and re-subbing or whatever and see if that fixes anything. *shrug* But yeah, I had read the description, but I don't remember reading anywhere in it that the set balls do nothing until used with a trigger. :/ You may want to add something to that effect to avoid future confusion if you feel like it.

One last thing that might provide some insight to my mega ball issue. There is one book that doesn't have a 'use' option but a 'read' option instead. Problem is, it's blank. But yeah, maybe that'll help give an idea of what's wrong. And thank you for taking the time to answer me.
Flippetized  [author] 6 Mar, 2014 @ 12:54am 
@Korsall
I haven't touched this mod (or the game) for a bit now, but it should still work. I don't know about the remnants the mega ball leaves. As for the Set DB, they are suppose to sit there and do nothing. They go hand in hand with discharge (which explodes those sitting DBs).

If you read the description, it says what they do and combos to use them with.
Jaron Kitsune 3 Mar, 2014 @ 11:04pm 
Hmm... I appear to be having issues... Launch, scatter, and to a lesser extent onslaught seem to work alright, but the others are buggy. The mega ball leaves, remnants, everywhere. Set destructo balls just sit there doing nothing. And Discharge is likewise doing nothing. Any idea what might be going wrong here? Because the mod seems really fun, but it's acting up...
guppy 19 Jan, 2014 @ 11:31am 
YO SASSY
Flippetized  [author] 13 Jan, 2014 @ 3:16pm 
SkyUI
RavingLunitic 7 Dec, 2013 @ 6:24am 
Where do you get that menu?