Black Mesa

Black Mesa

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Monika's Beefy Weapon Sounds - [MBWS] IIopn Tau Patch
   
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2.344 MB
19 Jan, 2020 @ 10:55am
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Monika's Beefy Weapon Sounds - [MBWS] IIopn Tau Patch

In 1 collection by Kreze
Monika's Beefy Weapon Sounds - [MBWS] IIopn Compability Patches
9 items
Description
About the mod:

This is a compability patch for IIopn's Re-Animation.
By default , most of the sounds are out of sync.

Sounds affected by this patch are :

- Draw Admire
- Idle Fidget


This mod is NOT Compatible with other sound mods that change the affected sounds
and mods that change the [MBWS] script.

If you DON'T have a custom folder , this GUIDE should help you set one up.

How to install the mod:

1. Subscribe and wait for the mod to finnish downloading.

2. Find the mod by going to: "Steam\steamapps\workshop\content\362890\1973586697".

3. Copy the file: [MBWS] IIopn Tau.vpk

4. Then head over to: "Steam\steamapps\common\Black Mesa\bms\custom".

5. Paste the file into the "custom" folder.

6. Unsubscribe from the mod.

7. Enjoy!

Alternative Chad Way

Get the GCFScape tool [nemesis.thewavelength.net] , make another folder inside the custom folder (literally any name will do) , and extract files from the .vpk using GCFScape into that folder. Then delete the .vpk and UNSUBSCRIBE from this addon.

If the sounds don't work , open up the console and type in: snd_restart


Credits:

The sounds used were made by Navaro , Magmacow , Bethesda , EA Games and the mixing was done by KrIsCrEeP.
Gunship_Mark II for some help as well!
17 Comments
Phantron 20 Mar, 2020 @ 2:32pm 
nvm it works as vpk's in the custom folder
Kreze  [author] 20 Mar, 2020 @ 2:31pm 
Yes , it's best to unpack them.
Phantron 20 Mar, 2020 @ 12:43pm 
so I shouldnt even use the vpk files but unpack them?
Phantron 20 Mar, 2020 @ 12:15pm 
hm alright thx
Kreze  [author] 20 Mar, 2020 @ 11:58am 
It's really best to use GCFScape to unpack files. Makes everything much easier and you won't have to snd_restart every load like a tard. Check main file , i explained how to do it there.
Phantron 20 Mar, 2020 @ 9:56am 
it seems the game loads both sound files over another, I still got the classic sounds with this !
Kreze  [author] 16 Mar, 2020 @ 3:31am 
This one by itself doesn't change scripts so no wonder.
Phantron 16 Mar, 2020 @ 3:16am 
but the mods work for me, odd
Kreze  [author] 16 Mar, 2020 @ 3:08am 
Ask the BM Devs.
Phantron 16 Mar, 2020 @ 3:00am 
why shouldnt this mod work if it's not in the custom folder?