Space Engineers

Space Engineers

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O.S.A. Light Freighter 'Crimson Charmer'
   
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Type: Blueprint
File Size
Posted
Updated
4.470 MB
19 Jan, 2020 @ 2:49pm
19 Feb, 2022 @ 2:54am
9 Change Notes ( view )

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O.S.A. Light Freighter 'Crimson Charmer'

In 1 collection by Malmhrid
The Occupied Settlements Alliance
15 items
Description
"The Crimson Charmer could be described in many ways, some more flattering than others. She was a slab-sided vessel with a flat front, high cockpit, and two low nacelles. Her red hull with tan detailing had all manner of pockmarks, burns, and scratches—too many and too costly to repair. Perhaps the most readily available word would be 'run-down', but Hjalm thought it all gave her a certain loveliness."
-From The Fleet Beyond Neptune

Well maintained and lovingly flown so far, the Crimson Charmer is a slightly modified TCT-258 Light Freighter. The Charmer is a reliable flyer, but she is not one of your shiny warships with access to the abundant resources of the Fleet. She heavily relies on battery power, and her few small nuclear reactors are only good for helping the solar panels to recharge her batteries. Charging the jump drive will overload the systems and will heavily tax your stored power. The atmospheric- and ion thrusters will provide the needed thrust to negotiate a planet’s gravity, but any planet-to-space transitioning or fancy manoeuvring requires the use of hydrogen thrusters.

The Charmer is not designed for prolonged combat, but she is not exactly toothless either. Her attached rocket launcher and automated turrets are enough to get out of (or into) many pressing situations. She carries some components for emergency repairs and maintenance, but resources beyond these must be acquired through trade or by using the on-board ‘Janus’ drone. She has production equipment to process raw ore and manufacture essential parts.

General characteristics:
▪ Crew: 2 crewmembers
▪ Length: 65 m
▪ Width: 57,5 m
▪ Height: 20 m
▪ Mass (standard equipped): 2 697 643 kg
▪ Block count (without drone): 1 016
▪ Block count (with drone): 1 171
▪ PCU count (without drone): 9 068
▪ PCU count (with drone): 11 581

Armament:
▪ 3x Gatling Turrets
▪ 2x Assault Cannon Turrets
▪ 2x Fixed Artillery Cannons

Features:
▪ Can land on planets and launch back into space.
▪ Has a cargo bay for hauling missions.
▪ Has on-board production equipment and a Janus Utility Drone for resource gathering and repairs.
▪ Two cockpit seats with complementary information screens and toolbars.
▪ Jump Drive with a range of 1 900 km.
▪ No mods or DLCs.
▪ Contains fuel and components – tested in survival.

Known issues:
▪ None at the moment.


Acknowledgements:
▪ The radar panel uses Whip’s Turret Based Radar script by Whiplash141.
▪ The information screens use MMaster's LCD 2 script.
▪ The screen showing the planet's horizon and the ship's heading is using Whip's Artificial Horizon Redux script by Whiplash141.
▪ The doors and airlock are operated by Whip's Auto Door and Airlock Script by Whiplash 141.

For those who like the setting and lore surrounding the Alliance: consider reading The Fleet Beyond Neptune[www.amazon.com], my book about the conflict between the Alliance and the Fleet.
54 Comments
BeunT 27 May @ 4:34pm 
God we really had it rough back in the day when it came to interior blocks, damn
Hircine 3 Sep, 2023 @ 1:16am 
Absolutely love the aesthetics of this ship
Pixelated 7 May, 2023 @ 4:13pm 
whats the pain hex
♠ Zahltag ♠ 19 Feb, 2022 @ 4:55am 
you're welcome :)
Malmhrid  [author] 19 Feb, 2022 @ 2:57am 
Thank you for telling me, Zahltag! The assault cannon hitbox required more tweaks than I initially thought. I've removed the rocket launcher and instead placed two artillery cannons on each nacelle.

Kleytenlive, it doesn't use an airlock script, but sensors make sure that the airlock is emptied/filled with air while you climb the upper ladder.
♠ Zahltag ♠ 15 Feb, 2022 @ 7:36am 
the new turrets seem to interfere with the missile launcher
Matthew 8 Jan, 2022 @ 11:25am 
is there a airlock script in place? so i dont loose oxygen from the ship when going outside? or will i loose the oxygen from the airlock (when the interior door is closed) and then have to produce more oxygen to get that oxygen back that was lost when going out into space
Aqua Socks 2 Apr, 2021 @ 9:08pm 
Whats on the toolbars, I built this in survival and all im getting are blank cubes
clarashoemann 16 Feb, 2021 @ 11:46am 
hmm, i sci fi book written by an amazing space engineers ship builder? hmm seems interesting
TORGMASTER 11 Jan, 2021 @ 8:35am 
@Malmhrid

very good man good job, is detailde, accurate and most elegant and rustic ship! :D
very good job
-torgmaster-