Transport Fever 2

Transport Fever 2

388 ratings
Freight Yard Framework
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File Size
Posted
Updated
5.058 MB
20 Jan, 2020 @ 2:19pm
3 Nov, 2024 @ 5:26pm
7 Change Notes ( view )

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Freight Yard Framework

Description
Allows construction of open areas with cargo platform functionality.
Popular Discussions View All (2)
4
20 Oct, 2024 @ 7:10am
Fix for non-vanilla track types
RadiKyle
7
27 Apr, 2021 @ 8:32am
Hopefully fixed: No CommonAPI compatibility?
GordonDry
110 Comments
RadiKyle 28 Jan @ 4:26pm 
@Ariexe the mod has 2 platform types. Only the "hidden cargo" type has no collision and can be built over.

Note uneven ground can cause a collision message if the thing you want to build is trying to create an embankment. Adjusting the height and/or levelling the ground helps.
numbat 28 Jan @ 2:34pm 
I have a build with collision mod and that works fine.
Ariexe 27 Jan @ 1:10pm 
how do you build over the platform? I get collision
GrumpyZade 5 Nov, 2024 @ 11:47am 
@RadiKyle

@[190]Yocto

Thank both of you so much for maintaining this mod!! I just got back to playing TPF2 and was so sad when I spent a week trying to find the mod that hides the cargo/has the ground "platforms" only to see it didn't work. I'm replacing almost all my stations with these now:):steamhappy:
Animaus 4 Nov, 2024 @ 5:48pm 
I'm SO happy it works like a charm again :-) THANK YOU both!
nicholas.manion 3 Nov, 2024 @ 7:32pm 
Thanks so much for the fix! Working perfectly now, so happy to have it back
[190]Yocto  [author] 3 Nov, 2024 @ 5:39pm 
Don't worry about it! This never would have gotten an update rolled out if you hadn't taken it on!
RadiKyle 3 Nov, 2024 @ 5:34pm 
Oh ok that works too! Sorry for the messup, I def should've caught that! I mean I've been testing with both test mods for months and knew they used the same filename, but then I fell asleep about what will happen if one gets changed 🤦‍♂️ derp 🥴 Thanks for the rescue! 🙏
[190]Yocto  [author] 3 Nov, 2024 @ 5:28pm 
Yeah, I just swapped mine to yardframestation and tested with ECS and the other mods in the error messages people posted. Not ideal, but seemed like a faster way to resolve it than looping in a third person. Thanks for all the help! I haven't even had time to play this in a while, so the mod was languishing.
RadiKyle 3 Nov, 2024 @ 5:26pm 
Yeah I guess my tests had ECS loaded first so I didn't catch the conflict.
I just tested it with a modified ECS mod with "yardstation" replaced everywhere with "ecsyardstation" and it works fine with no conflict.
Oh you're renaming yours instead?