RimWorld

RimWorld

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[FSF] More Quests
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
180.431 KB
22 Jan, 2020 @ 1:22am
11 Jun @ 10:57am
15 Change Notes ( view )

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[FSF] More Quests

In 1 collection by FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.6
24 items
Description
Description

This is a simple mod that increases the amount of quests the storytellers give you. By default you should get 2 quests within 12 days or 1-3 quests in 12 days for Randy. This mod doubles it so you should receive 4 quests within 12 days for all storytellers including Randy.

You really do not need this mod as the same thing can be achieved with the in game scenario settings by adding an incident to trigger quests every X days. I'm keeping it here because some people like it and the only update it needed was a version number change.

Note: Quests by default require a certain wealth threshold to be reached to trigger. In very low wealth starts like naked brutality or tribals its possible you might not get quests for a year or more until you hit that specific threshold.

This mod is included in [FSF] FrozenSnowFox Tweaks.

Compatibility/Load Order

This mod uses patching to modify all storytellers so it should be compatible even with mod added storytellers if they have a section for quests using StorytellerCompProperties_RandomQuest like vanilla storytellers. Simply load this mod after your storyteller mods.

Customisation - XML Extensions

If this mod finds the XML Extensions mod loaded it will load an XML Extensions version of the mod instead of the normal version. This version comes with a mod settings menu allowing easy customisation of the frequency of quests.

Customisation - Manual Editing

If you want to change the frequency of quests it's very easy to do. You will however have to redo your changes if the mod is updated. You can find the mod located under

Steam\steamapps\workshop\content\294100\1975779192

The file you need to edit is located under the Patches folder. Simply open the file in notepad and you’ll be able to modify it. Inside you'll find 3 paragraphs of text, each for a different setting. I don't know the exact function of these settings so this is what I think is correct. The onDays setting is the time span setting you will receive numIncidentsRange quests within this time span at a minimum of minSpacingDays. The minSpacingDays must be small enough that your numIncidentsRange fits within the onDays.

For instance you can't have 5 events trigger within 2 days if they must have a minimum of one day between. If you try to do that the game will throw an error. For minSpacingDays the lowest I've seen is 0.1 which should be no more than a few hours between events.

For daily quests use the following settings onDays 1, numIncidentsRange 1, minSpacingDays 0.5.

FAQ

Q: The mod isn't working. I'm not getting quests as I should.
A: Are you playing a new game? For random quests to generate you need to meet a minimum wealth threshold. Depending on your starting conditions and progress reaching this threshold can be relatively quick or extremely long. For very low wealth starts like a no tech naked brutality it can sometimes take years to reach the minimum wealth threshold.

Credits

Made by FrozenSnowFox
The mod icon is from Game icons[game-icons.net] and was modified by me. It is used under the CC BY 3.0 Licence[creativecommons.org]

Link to Non-Steam downloads for my mods.
Github[github.com]



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
220 Comments
LiveForLime🐾 1 Aug @ 8:39pm 
I see, thanks for the quick reply, and clarification. Thankfully its not much of an issue, though ill keep on eye on it! Appreciate it, and have a good one.
FrozenSnowFox  [author] 1 Aug @ 8:29pm 
@LiveForLime🐾
That's due to a steam issue which has been ongoing for a while now causing it to download old mod files for some people. Sometimes it fixes itself after a while. However if it doesn't and you can't manage to get it to download properly by resubscribing or verifying the game integrity you can download a copy of my mods from the GitHub linked in the description.
LiveForLime🐾 1 Aug @ 8:28pm 
Im having the strangest issue. I just recently downloaded your mod, it's exactly what i've been looking for, and when i enabled it. It was up to date (1.6). Now it's saying its out of date (1.5). It works perfectly fine, it's just strange. Lol
FrozenSnowFox  [author] 20 Jul @ 5:07pm 
@wynnyx
I'll skip all the "you can try this to fix it" and just post this so you can grab a up to date copy.

https://github.com/FrozenSnowFox/FSF_More_Quests
wynnyx 20 Jul @ 4:59pm 
Hi - Its still showing mod version mismatch. Thank you for the update! :stChest:
FrozenSnowFox  [author] 19 Jun @ 3:37pm 
@Wirus
Yes it's safe to add or remove mid save.
Wirus 19 Jun @ 1:21am 
I'll see is mod safe to add mid game?
FrozenSnowFox  [author] 17 Jun @ 11:46pm 
@Wirus
Are you playing a new game? For random quests to generate you need to meet a minimum wealth threshold. Depending on your starting conditions and progress reaching this threshold can be relatively quick or extremely long. For very low wealth starts like a no tech naked brutality it can sometimes take years to reach the minimum wealth threshold.
Wirus 17 Jun @ 11:41pm 
Mod doesnt work for me
FrozenSnowFox  [author] 6 Apr @ 10:32pm 
@i am sup4
If you're running Rocketman it's likely that the cache isn't being updated when changing settings made via XML Extensions. As you've found changing the mod list forces it to recache things so the settings you've changed will take affect.