Natural Selection 2

Natural Selection 2

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ns2_tow_veil
   
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14.168 MB
23 Nov, 2013 @ 2:29pm
25 Nov, 2013 @ 3:38pm
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ns2_tow_veil

Description
I enjoyed the ns2_tow_summit map here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=180595876, so I made one of my own.







This is on ns2_veil, with a number of entrances blocked as seen in the preview. Tug of War maps make it so you travel the entire map to get to the alien/marine spawn, and there will likely be a back and forth struggle to conquer the other team. Aliens always start in subsector, and marines in their normal spawn. I've kept a number of vents open for the time being so battles are more interesting.







Feedback welcome.
3 Comments
aeroripper  [author] 24 Nov, 2013 @ 6:12am 
Yes. Both sides have reasonable (starting) access to 5 nodes.
AuRoN240195 23 Nov, 2013 @ 10:31pm 
Ooh awesome.
Q: is the res node situation still the same? I,E is nanogrid still a double res?
aeroripper  [author] 23 Nov, 2013 @ 8:44pm 
Update: Made minimap easier to distinguish cut off areas. Opened up dome from nanogrid side for cysting/building tunnels, and gave marines skylights node back. Added round-start PG for marines from MS >>> C12 for easier pressure early game.