Pavlov VR

Pavlov VR

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TTT Starship 1.3
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1.689 GB
24 Jan, 2020 @ 7:21pm
18 Jun, 2021 @ 3:37pm
265 Change Notes ( view )

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TTT Starship 1.3

Description
***IF YOU WANT TO REPORT ANY ISSUES OR HAVE ANY SUGGESTIONS, please message me on Discord. I'm deuce dropper#4071

In space, nobody can hear you REEEEE

It has been months since anyone has heard from the crew of the S.S. Meridian. After its location was tracked to a red nebula, a team of agents (that's you!) have been dispatched to board the ship and investigate it for clues as to what happened there, and why the whole crew has gone missing. Upon landing in the hangar, the Meridian's automated defense systems immediately place a magnetic lockdown upon your shuttle, so you won't be able to leave until you get the Meridian's launch codes.

Little do they know, the Meridian's life support system is still housing a virus that can enslave the minds of three out of ten humans, forcing them to do its bidding and causing them to inherit all the memories of the previously infected. Your new alien master doesn't want anyone else to find out about what happened on the Meridian...you will become a traitor, and must make sure that none of the non-infected agents can leave here alive, even if it requires destroying the Meridian. Traitors will also be able to access parts of the ship that the other agents can't, due to inheriting the memories of the former crew.

In the map, there are five yellow security key-cards that spawn in random places, different each round. If you enter four of them into the main computer on the bridge on deck 3, you will unlock the ship's security system. You can then activate the same port on that computer to download all of the files to your datapad, including the launch codes, logs, and Captain Deuce's stash of dank memes and space porn. Bring the datapad back to your shuttle, plug it into the nav computer and you'll fly away, triggering Innocents Win, even if traitors are still alive.

But when the ship's systems are unlocked, the traitors will also gain the ability to set the Meridian to self destruct, which has a sixty second countdown. Once Self Destruct is initiated, Innocents will no longer be able to win by killing all traitors. But you'll also no longer need the datapad to leave. The only way for Innocents to win, at that point, would be to get to the shuttle and grab the flight stick to initiate autopilot. Traitors are welcome to use the traitor tunnels and portals to set up ambushes for fleeing Innocents.
***
For any bug reports, feedback or suggestions, message me on Discord, deuce dropper
#4071, or come to the Pavlov Discord server.
Suggestions that I frequently receive but can't implement:
"There should be flashing red lights when self destruct has been initiated!"
I agree, but currently I can't do that because Pavlov doesn't allow dynamic lighting.
"When I'm on deck 2, I can clearly hear gunshots and voices from deck 3. It shouldn't be like that."
You're right. However there is nothing I can do about that at the moment either. I tried adding audio volumes to make it so sounds coming from other rooms are muffled, and sounds coming from other decks are almost inaudible, only to find out that Pavlov completely ignores them ingame because they're disabled in this version of the game. Come to the Suggestions channel of the Pavlov Discord and join me in begging the devs to re-enable audio volumes!
***
Special thanks to Mottflyer for making TTT for Pavlov VR and continuing to perfect it. Also thanks to him, Yoshey and Slozim for spending countless hours patiently teaching me how to get the technical stuff to work in UE4. Thank you AnthonyR87 for making some of the assets for this map, including the hull of the shuttle and the sinks. Thank you Painco and JollyAssassin2 for helping me test stuff out.

***
Asset packs used:
Explosions Builder by W3 Studios
Free Furniture Pack by Next Level 3D
Interior Electronics by LittleDinoStudio
Industry Props Pack 6 by SilverTm
Infinity Blade packs
Modular SciFi Season 1 by Jonathon Frederick
Modular SciFI Season 2
Zero Gravity Part One by Henri Juntunen

Other assets:
R87 shuttle hull by AnthonyR87
Industrial sink by AnthonyR87
Pilot Seat by obey-art
Game Container by SkillHardRU
Modern Bed by Austro
DBY-827 Heavy Dual Turbo Laser

Popular Discussions View All (3)
0
11 Feb, 2020 @ 5:14pm
Jumping Removed
Void Vibrato
0
8 Feb, 2020 @ 4:13pm
Why flying away on the shuttle triggers "Innocents Win," even if no innocents got onboard
Void Vibrato
0
1 Feb, 2020 @ 7:23pm
Keycard Spawns
Void Vibrato
37 Comments
Void Vibrato  [author] 30 Jan, 2021 @ 6:18pm 
@Mikeben123 Thanks! I just updated it to add 20 seconds to the round time, as well as new, more intuitive interfaces for the datapads. Eventually, I do plan on making versions of this map for other game modes too, including TDM. Also, a smaller version of this one for TTT should be coming out in a few days.
Mikeben123 30 Jan, 2021 @ 3:16pm 
Just discovered this map the other day - holy shit, it's fantastic. Is there any way we could get a version of the map with extended time, or a TDM version?
DropDaDeuce 16 Dec, 2020 @ 5:02am 
I like your name
Syru 31 Aug, 2020 @ 11:54pm 
vedy good
Gas Station Manager Runic 24 Mar, 2020 @ 11:06am 
hm yes i see a good map after 6 months
PotHat 27 Feb, 2020 @ 1:48pm 
This map is amazing, definitely one of the best in Pavlov that I've tried so far.
eli 21 Feb, 2020 @ 8:56am 
this dude just casually mentioned his maps in a reddit conversation with me and holy crap im glad he did
Void Vibrato  [author] 11 Feb, 2020 @ 5:14pm 
Jumping has been removed folks. Valve Index users rejoice
spacemunki 8 Feb, 2020 @ 3:32am 
i ran this map for the first time a few days ago or so and launched the ship for the first time. it ended up being one of the coolest things ive done in vr tbh. great work!
yacabo 4 Feb, 2020 @ 10:25am 
There appears to be a bug where the index controler's right trigger makes them jump which makes it hard to shoot